Hey everyone
So since the last update, all base game graphics have been completed.
Doukutsu-RS has been cemented as the engine we're going with, and as such, all the graphics have been implemented and work as intended.
Ever since the base completion, I've been hard at work decorating the maps in the game; making tons of custom tiles, which I will be sharing now.
The project has changed a lot since I started. Here are some notes.
The 4th ending path has been completely revised, (something I can't wait to share)
The 2.5D look has been dropped entirely due to the complications it brings.
DawnDus implemented layering and increased the tileset limit for the engine, God bless his soul. It's the only reason I was able to decorate as I did.
Going forward, I want to work on making more animations/revising animations of existing enemies. I also need to figure out how to properly add light sources, as it seems it only comes from the player, NPCs, bullets, etc, but not the tileset itself, where it would definitely thrive.
After all those touch-ups, we'll finally move on to implementing the custom content planned, which will expand the game. I and Zeroflafi have put together a path and layout for the new ending, new areas, and planned changes to existing endings (which won't be major)
You can try out the game now by downloading it at
csencore.com. There you will also see the credits on everyone who helped me make this possible.
The demo up doesn't feature many of the decorations I showed off today, however. I believe it's just First Cave and parts of Mimiga Village. The demo is purely just an upscale with the new soundtrack, but the next release will have the decorations completed, and perhaps the new animations as well.
Thank you!