Jun 15, 2014 at 6:45 PM
Tommy Thunder
Discord Group Admin
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"Run, rabbit run. Dig that hole, forget the sun."
Join Date: Jan 24, 2011
Location: New Westminster, BC
Posts: 1368
Age: 29
Pronouns: ㅤ
Well, it's about time that I release this. It has been in the works since around the end of metalsonic71's concept thread, which is honestly way too long considering there isn't a whole lot of content to show for it (quality over quantity I guess???). Currently, there are only two stages available for play. Fortunately, these stages have been decked out with different music, bosses, and weapons. Of course, everything available right now is subject to change, so don't hold back with any feedback. As a matter of fact, I'd appreciate if some of you could record blind runs / streams, which would assist me in designing future levels and redesigning current levels. Just a thought!
This demo will take roughly twenty minutes to complete maybe.
Cave Story X Mega Man v0.1.0.1 (Dropbox)
Cave Story X Mega Man v0.1.0.1 (Mediafire)
Screenshots:
Things to come:
Previous version:
Change log:
The goal for the next demo is finishing up the main stages (the last two teleporters).
I credit them in the readme, but I'd still like to thank Bombchu Link and Randolf for the huge amount of help. The ASM edits present were possible thanks to those two!
This demo will take roughly twenty minutes to complete maybe.
Cave Story X Mega Man v0.1.0.1 (Dropbox)
Cave Story X Mega Man v0.1.0.1 (Mediafire)
Screenshots:


-Giving E-Tanks a counter similar to that of the life counter (not needed now since there is only one in the current build).
-Song changes.
-Major art edits to the title screen.
-Major weapon edits.
-Changing more sound effects and revamping changed sounds.
-Ironing out effects of special weapons on bosses.
-New boss designs(?).
-Intro Stage and a story(?).
-Maybe a charge shot when I learn ASM but let's not go crazy (using the Spur as a base?).
-Song changes.
-Major art edits to the title screen.
-Major weapon edits.
-Changing more sound effects and revamping changed sounds.
-Ironing out effects of special weapons on bosses.
-New boss designs(?).
-Intro Stage and a story(?).
-Maybe a charge shot when I learn ASM but let's not go crazy (using the Spur as a base?).
Change log:
v0.1.0.1
-Removed extra health in each stage.
-Fire Whirrrs are not bouncy anymore.
-'Underground' boss's lightning attack damage reduced to eight.
-Lowered the volume of the buster shot and slightly modified the sound.
-Gave an indication that the Exit Utility took effect.
-Gave a confirmation to use an E-Tank.
-E-Tank now disappears in the stage when you already have it (only in the specific instance of if you have already beaten the stage with the E-Tank, closed the game, and replayed the stage). Also made it disappear if you used it and died afterwards (assuming it's already saved in your inventory).
-Fixed an odd graphical error concerning the 'Lost Facility' boss that may or may not have been in the previous version (due to me messing with the other things above).
-Made the initial speed for Shock Sphere much faster for extra usefulness!
-Fixed camera position inconsistencies (wow that was tedious).
-Gave a warning when entering a new stage if you have a checkpoint still active (and added more sparkles to the ground).
-Added "CHECKPOINT REACHED!" to all checkpoints.
-Very minor map touch-ups.
-Buffed both bosses health.
-readme is now actually 'readme.txt' : p
-Removed extra health in each stage.
-Fire Whirrrs are not bouncy anymore.
-'Underground' boss's lightning attack damage reduced to eight.
-Lowered the volume of the buster shot and slightly modified the sound.
-Gave an indication that the Exit Utility took effect.
-Gave a confirmation to use an E-Tank.
-E-Tank now disappears in the stage when you already have it (only in the specific instance of if you have already beaten the stage with the E-Tank, closed the game, and replayed the stage). Also made it disappear if you used it and died afterwards (assuming it's already saved in your inventory).
-Fixed an odd graphical error concerning the 'Lost Facility' boss that may or may not have been in the previous version (due to me messing with the other things above).
-Made the initial speed for Shock Sphere much faster for extra usefulness!
-Fixed camera position inconsistencies (wow that was tedious).
-Gave a warning when entering a new stage if you have a checkpoint still active (and added more sparkles to the ground).
-Added "CHECKPOINT REACHED!" to all checkpoints.
-Very minor map touch-ups.
-Buffed both bosses health.
-readme is now actually 'readme.txt' : p
I credit them in the readme, but I'd still like to thank Bombchu Link and Randolf for the huge amount of help. The ASM edits present were possible thanks to those two!