New Update...
Added 4 new boosters!
Now there are 8 Boosters!
Booster v0.8, in the vanilla.
Booster v1.6, Basically the Booster v0.8, but with more fuel and higher max speed.
Booster v2.0, in the vanilla.
Booster v4.0, Basically the Booster v2.0, but with more fuel and higher max speed.
Booster v6.4, Basically the Booster v0.8, but with unlimited fuel.
Booster v8.0, Basically the Booster v0.8, but with unlimited fuel and higher max speed.
Booster v16.0, Basically the Booster v2.0, but with unlimited fuel.
Booster v24.0, Basically the Booster v2.0, but with unlimited fuel and higher max speed.
Added 3 new weapons: Snake Mk2, Snake Mk3, and the Turbocharged Super Spur.
Redesigned Mod Debugging Mode, feel free to blast your way through thousands of Starblocks (It's wierdly satisfying), also placed a copy of the Critter Machine if you want to test it early.
Added Lava Level mechanism, basically a resprited Water Level with damage.
Right now these things above are only in the code, they haven't been implemented in the story yet. I'm going to be doing a bit more assembly before I return to level editing. The above can be accessed via 'Mod Debugging Mode.'
Allowed 'Ignore Solid' bullets to break Starblocks.
EDIT:
Slight continuance: I actually kind of enjoyed the Labyrinth once I figured out what was going on, but having to complete that + the entire end section of the Sand Zone with (seemingly) no save point is far too long (I put hax back on to get there). The destroyable droplets were a neat idea too. However now I've taken the teleoporter back to save, I can't continue because it's not possible to get back out of the little room that it's in due to the ceiling slope tile there.
Looks like Seasons already mentioned this. Even upon haxxing back to the same point I'm stuck because the computer has already been activated but the tiles have been respawned
Why would you need the tiles to get through? You might've already seen the secret path I made beside the tiles. You need to take damage to go there, though.
Also, another slight new update, introduced Slippery Conditions, which I've implemented into the map Frozen Caves. Currently that map is connected to the Sand Zone, which is sort of illogical, but I'm going to add a map inbetween later.