So uh...
Minor update...?
https://www.dropbox.com/s/ocy90u5gy0exx6s/Rise_of_Ballos_v0.8.1.8.zip?dl=0
+ Hard mode now starts you off with max armor points; blocking 5/6 of the damage.
+ Armor now is slightly more randomised, and the RNG favours the player over the entities more now, meaning that things will now do even less damage when you have armor.
Because of the new randomisation function, on hard mode the regular spikes now usually deal only 1 damage because of the tendency to round down. This will make hard mode a lot more doable now.
- New boss - Red Crow, appears after player collects first armor capsule. If you can't beat it, you can always go get the Machine Gun first
+- New enemy - Rainbow Polish, has a lot more HP (480, dec), and splits into 1,024 (dec) Red Baby Polishes upon death
- Rainbow Polish, Red Polish, and Red Baby Polishes all now have a chance to deflect bullets with their spinning blades.
+- Max entity limit increased to 4,096 (dec)
+ Max bullet limit increased to 512 (dec)
+ Minor fixups
EDIT: Another fixup update,
https://www.dropbox.com/s/kuhl2xtqzi95jjn/Rise_of_Ballos_v0.8.1.9.zip?dl=0
+ Red Crow now renamed 'Blood Crow'
+ Blood Crow now acts differently from regular Crows; will attempt to fly upwards when hit instead of plummeting down to the ground, will not keep being aggravated at the player, as well as firing an 100% accurate stream of Red Bones constantly at the player.
+ Made slight edits to some maps
EDIT: Third update,
https://www.dropbox.com/s/ox6x0dx5cl3rbwp/Rise_of_Ballos_v0.8.1.10.zip?dl=0
- Blood Crow's behaviour pattern is now randomised, although it still sometimes acts like the regular Crow.
+ Blood Crow's health reduced by 50%
+- Blood Crow's bones are now set to have a slight inaccuracy
- Blood Crow will now actively attempt to dodge bullets, and also it only takes 1/2 the damage from most attacks.