Dec 20, 2020 at 5:35 PM
Join Date: Aug 10, 2015
Location:
Posts: 32
Pronouns: he/him
Happy 16th, Cave Story!
I made my own 2xRes Cave Story upscale that anyone can use.
Downloads:
https://lethrys.com/lethrysupscale
Github repo: https://github.com/Lethrys/Cave-Story-Lethrys-Upscale
Freeware build: https://doukutsuclub.knack.com/database#search-database/mod-details/5fdf87dc6e0d15001bdceffe/
Features of this upscale:
- Base game is 100% complete, from Start Point to end credits, as well as a few (but not all) unused sprites
- Remains faithful to the original art style
- (Hopefully) free of asymmetrical sprites, leftover 1xRes pixels, and other weird inconsistencies seen in the Nicalis upscale
- Compatible with Freeware, CSE2, and Cave Story+
- Made for open community use
Instructions for enabling 2xRes:
Freeware:
Install Clownacy's .DLL mod loader and set
That, or use the Doukutsu2x executable if you somehow have it.
CSE2:
Step 1: Wait for Nicalis to allow CSE2 to exist again
After you have done that: In src/CommonDefines.h, set
Cave Story+:
Cave Story+ by default supports 2xRes and should be able to load these spritesheets. Just insert them.[/SPOILER]
I made my own 2xRes Cave Story upscale that anyone can use.
Downloads:
https://lethrys.com/lethrysupscale
Github repo: https://github.com/Lethrys/Cave-Story-Lethrys-Upscale
Freeware build: https://doukutsuclub.knack.com/database#search-database/mod-details/5fdf87dc6e0d15001bdceffe/
Features of this upscale:
- Base game is 100% complete, from Start Point to end credits, as well as a few (but not all) unused sprites
- Remains faithful to the original art style
- (Hopefully) free of asymmetrical sprites, leftover 1xRes pixels, and other weird inconsistencies seen in the Nicalis upscale
- Compatible with Freeware, CSE2, and Cave Story+
- Made for open community use
Instructions for enabling 2xRes:
Freeware:
Install Clownacy's .DLL mod loader and set
sprite_resolution
to '2' in /mods/graphics_enhancement/settings.iniThat, or use the Doukutsu2x executable if you somehow have it.
CSE2:
Step 1: Wait for Nicalis to allow CSE2 to exist again
After you have done that: In src/CommonDefines.h, set
SPRITE_SCALE
to '2', and compile using the instructions in the readme. This define only exists on enhanced branches.Cave Story+:
Cave Story+ by default supports 2xRes and should be able to load these spritesheets. Just insert them.[/SPOILER]
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