May 1, 2008 at 1:55 PM
Join Date: Oct 15, 2007
Location: Nowhere
Posts: 1920
Age: 31
Firstly, what you create would be considered a modification, a mod in short, not a game.
Secondly, that "PLEASE" is rather.. Annoying, no offense meant.
Third, I would suggest you don't create a mod on impulse just because some of us do it too. In the end, it wouldn't be all that well planned.
Fourth, the basic modding materials would be Sue's Workshop (Or CaveEditor, which is better, but I'm not used to it after using Sue's Workshop for a long time, so I stick with Sue's Workshop), npc.ini, Cave Story (No shit, Sherlock), TSC.txt (This tells you the different commands you can put in), a hex editor (I would recommened XVI32) and of course, a graphic editing program if required.
Secondly, that "PLEASE" is rather.. Annoying, no offense meant.
Third, I would suggest you don't create a mod on impulse just because some of us do it too. In the end, it wouldn't be all that well planned.
Fourth, the basic modding materials would be Sue's Workshop (Or CaveEditor, which is better, but I'm not used to it after using Sue's Workshop for a long time, so I stick with Sue's Workshop), npc.ini, Cave Story (No shit, Sherlock), TSC.txt (This tells you the different commands you can put in), a hex editor (I would recommened XVI32) and of course, a graphic editing program if required.