Cave Story GB Port

Mar 1, 2024 at 4:37 PM
Junior Member
"Fresh from the Bakery"
Join Date: Jan 28, 2024
Location: Cool Cool Mountain
Posts: 19
Pronouns: he/him
Please don't. Also i think im cursed to get notifications from this post forever.
 
Mar 3, 2024 at 12:41 AM
Sincerity will always triumph over irony.
Modding Community Discord Admin
"What're YOU lookin' at?"
Join Date: Apr 23, 2013
Location: In a cave above the surface.
Posts: 1078
Age: 26
Pronouns: He/Him
Really thinking about adding some petty crap where if you get the bad ending your save gets deleted
I don’t remember if this happens in the original game or not, so I’m probably just making myself sound like a fool by saying this
As stated by Serri it doesn't do this in CS for any of the endings, and yeah not a good idea. I personally pretty much always side with never punishing the player for things they don't know about. Bad endings in videogames that suddenly end the game partway through where you can easily revert and choose a different path were specifically designed to be that way, as opposed to branched-path endings where the amount of content is the same.
Not gonna sugarcoat it but, I'm surprised nobody's done that yet with Cave Story.

Also Pixel's not that smart with his own TSC, so that doesn't happen in the game at all. Not even in the ports!
Not quite the same (maybe even a step further) but my mod BlargoDX: Death of Blargo ends with the aforementioned destruction of Blargo, which since the entire universe of the mod revolves around his existence it crashes the mod (through a forced buffer overrun with the error text edited) and hardlocks the mod to never be opened again regardless of profile.dat. The entire .exe itself seemingly becomes corrupted as the universe was destroyed permanently (in actuality though you can just delete a newly created file and it'll reopen again).
 
Apr 3, 2024 at 2:24 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Apr 1, 2023
Location: Bushlands
Posts: 40
Despite the fact that this build isn’t even finished yet, I think I should release a demo…
 

Attachments

May 2, 2024 at 2:38 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Apr 1, 2023
Location: Bushlands
Posts: 40
Haven’t updated this in a REALLY long time, but I’m playing around with plugins just to make the game better, an update image may be posted soon after!
EDIT -
 

Attachments

  • IMG_0952.jpeg
    IMG_0952.jpeg
    141.2 KB · Views: 19
  • IMG_0953.jpeg
    IMG_0953.jpeg
    139.6 KB · Views: 19
  • IMG_0954.jpeg
    IMG_0954.jpeg
    154 KB · Views: 19
Last edited:
May 8, 2024 at 4:01 PM
Senior Member
"Fly, Fly, Fly!"
Join Date: May 20, 2013
Location: Albuquerque
Posts: 144
Pronouns: he/him
Oh these new dialogue boxes look amazing!
 
Back
Top