Dec 21, 2012 at 7:47 PM
Join Date: Oct 19, 2012
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Posts: 13
Okay so I have the iOS angle on this. IPad 1: works fairly well, has some slowdown in big places (I.E. egg corridor,Mimiga Village)...but that's to be expected. I haven't spotted any major bugs yet. iPod (4th generation): Just about the same, though it handles big maps a bit better. I will soon be trying it on iPhone 3G and iPad 2 (and maybe iPhone 5). It would be lovely to see some wiimote support for the ios's but I don't want to ask for too much. Also Dunc2403 you stressed your sarcasm too much.
Thank you for the testing on different devices. iPad 2 will be fine I think. The video on YouTube shows game on iPad 2. Situation with iPhone 3GS is much harder. It has resolution 480x320. As the all previous devices. Game base resolution is 320x240. Engine will rescale it for screen, but it will cut a lot of vertical space. I'm afraid, ingame UI will be broken. By anyway, check it please.
iPhone 5 will also cut some vertical space (as the 4/4s), but it will add a lot of horizontal space. Some UI can appear not in the center. Also, you will probably be able to see how Igor disappears with the Sue.
About wiimote. There is some library wiiuse, which is probably what is needed to introduce wiimote support. But I have wii device, so this support is highly unlikely now.