Cave Story 8-bit

Oct 19, 2011 at 10:26 PM
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Demo V.1: http://www.4shared.com/zip/Ri8LkAs6/CS_8-Bit_V1.html?

OP:
CommanderJersey said:
But an 8-bit CS is something I would like to see...

And since then I have been making one.
I have been editing the images to make them 1/2 res, aka 8-bit. And I have a few screenshots to prove it.
p139133-0-vavhb.jpg


p139133-1-s4bve.jpg

It's still in it's early stages. So... what do you think?
 
Oct 19, 2011 at 10:37 PM
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It actually looks pretty cool, but two things bug me.
Quote's head, looks weird.
The doors, refill station and save point. They kinda look out of place when compared to the environment around it.
And the HUD.
 
Oct 19, 2011 at 10:43 PM
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I know, I'm still workin' on most of the stuff, but right now I'm focusing on the First Cave.
Also I'm not really sure how to fix Quote's head within the limitations of 8-bit.
 
Oct 19, 2011 at 10:49 PM
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CommanderJersey said:
I know, I'm still workin' on most of the stuff, but right now I'm focusing on the First Cave.
Also I'm not really sure how to fix Quote's head within the limitations of 8-bit.

Er... I crossed it out. Meaning that I only quickly glanced at it. Sorry, I should have completely edited it out >_<
But seriously, cool concept and I can't wait to see it finished.

And this:
Tpcool said:
What about a 4-bit Cave Story? (hint)
 
Oct 19, 2011 at 11:18 PM
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I'll try this, when a download link is available. It seems quite well done.
 
Oct 19, 2011 at 11:21 PM
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I'll put out a demo as soon as I'm done with the first cave.
 
Oct 19, 2011 at 11:30 PM
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That quickly? Cool, then. I assume that'll be... today then?
 
Oct 19, 2011 at 11:59 PM
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As much as it looks done, there is still alot more I have to do. I've acually only done the tiles in the First Cave that get reused alot. There are still many surfaces to do. Also, I have to do the text box and opening sequence. So I guess it'll have the first demo in 1-2 weeks.
 
Oct 20, 2011 at 12:02 AM
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p139142-0-tinycave.png


Image->resize 50%
Nearest Neighbor interpolation

magic?
 
Oct 20, 2011 at 12:07 AM
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Noxid said:
p139142-0-tinycave.png


Image->resize 50%
Nearest Neighbor interpolation

magic?

I tried that for a few of the sprite sheets, and it didn't work out.
 
Oct 20, 2011 at 12:09 AM
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Ha ha ha Noxpwned.

I'm just posting to make sure everyone knows that 8-bit refers to the colour palette and not the number of pixels. You could make Cave Story 8-bit and have a 1280 x 960 resolution, but it would only be able to have 256 colours. Or, if you are referring to the screen resolution, it would have to be 16 x 16.

I would be extremely impressed by either of these versions of Cave Story, but not the one this thread is about.
BUT I DON'T CARE ABOUT MODS SO DON'T LISTEN TO ME.
 
Oct 20, 2011 at 7:15 PM
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Yeah we all knew that, but it's not like we were stupid enough to think he'd just add more colours lol. Let's just see how this turns out.
 
Oct 22, 2011 at 2:01 AM
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New screenshot.
p139146-0-vkxej.jpg

Here you can see the bats and heart.

Also the save point and health refill.
p139146-1-ysrcu.jpg

I can't fit a heart into that small space, any suggestions for what I could put in there?
 
Oct 22, 2011 at 2:03 AM
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CommanderJersey said:
p139146-1-ysrcu.jpg

I can't fit a heart into that small space, any suggestions for what I could put in there?
I think a small '+' would look the most fitting.
But anyways, I'm liking how this is looking.
 
Oct 22, 2011 at 2:05 AM
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A plus, maybe? I remember my "old cave story hacking days", (aka slightly changing a few sprites then abandon the mod) I changed the health refill into a heart.

EDIT: ninja'd
 
Oct 25, 2011 at 3:01 AM
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I've been making (slow) progress!
p139149-0-me3ch.jpg

Quote's sprites, if you want to look at them.

Also, the new heart refill station!
p139149-1-yvtis.jpg

I need your opinion; does this look better or worse than the last one?
 
Oct 25, 2011 at 3:05 AM
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Well, if you were going for the look of a '+', you might want to redo it. I couldn't really tell until I remembered that's what we suggested.
 
Nov 14, 2011 at 6:20 AM
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This would be pretty awesome to completed.
 
Nov 14, 2011 at 6:41 AM
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You should just use photoshop to pixelate the spreadsheets *coughfilterthenpixelatethencellcough* instead of wasting time on them, then focus on the bosses and people.
 
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