Jan 29, 2014 at 3:07 PM
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1640
Age: 27
Pronouns: he/him
I AM HERE TO HELP ALL THE PEOPLE!
Click to download literally everything I've ever made before 7/21/16
---TSC commands---
---NPC's---
Download for everything posted above /\ :Click
---DoR2 Hacks--- Click
All I ask is that you give credit where credit is due, or I will find you and destroy you.
Thank you
E: fixed the downed links.
Click to download literally everything I've ever made before 7/21/16
---TSC commands---
<IBF ;Infinite booster fuel at your fingertips (toggleable)
<RNJ ;Randomly Jump to any TSC command.
<WND ;Identical to BBP?
<INV ;inverts controls, run twice to go back to normal
And for you n00bs, you will also need this
RNJ and IBF are packaged together, but you can easily split them.
<RNJ ;Randomly Jump to any TSC command.
<WND ;Identical to BBP?
<INV ;inverts controls, run twice to go back to normal
Code:
#define
NEXT_TSC_command = 00424F33
KeyForLeft = [493630]
KeyForRight = [493638]
#enddefine
MOV EAX,DWORD PTR DS:[4A5AD8]
ADD EAX,DWORD PTR DS:[4A5AE0]
CMP BYTE [ECX+1],49 ;Check for the letter I
JNE NEXT_TSC_command
CMP BYTE [ECX+2],4E ;Check for the letter N
JNE NEXT_TSC_command
CMP BYTE [ECX+3],5v ;Check for the letter V
JNE NEXT_TSC_command
mov eax, KeyForLeft
mov ecx, KeyForRight
mov KeyForRight, eax
mov KeyForLeft, ecx
ADD [4A5AE0],4 ;Fix the script position
JMP 004252A7 ;Jump Back to Beginning of Parser
And for you n00bs, you will also need this
Code:
offset 00424EAF
JMP 0046D5D0
---NPC's---
Boo ;A Boo from SMB3
Buzz Bomber ;From Sonic 1
NPC Renderer ;A nice baseplate to build off if for your NPC's
Save Disk ;An optimized save disk. (who could possibly want more)
Event NPC ;Wait's however many frames you set the script state (minus 1) to and then becomes beside quote.
Buzz Bomber ;From Sonic 1
NPC Renderer ;A nice baseplate to build off if for your NPC's
Save Disk ;An optimized save disk. (who could possibly want more)
Event NPC ;Wait's however many frames you set the script state (minus 1) to and then becomes beside quote.
Code:
push ebp
mov ebp, esp
sub esp, 10
mov dword [EBP-10],0
mov dword [EBP-C],0
mov dword [EBP-8],0
mov dword [EBP-4],0
setpointer
cmp npc.scriptstate,0
je :end_of_code
cmp npc.scriptstate, 1
je :attach_to_NPC
dec npc.scriptstate
jmp :end_of_code
:attach_to_NPC
mov eax, PlayerXpos
mov edx, PlayerYpos
mov npc.X eax
mov npc.Y edx
:end_of_code
mov esp, ebp
pop ebp
retn
---DoR2 Hacks--- Click
Altar: I think it changes sprites when you set the proper scriptstate
Curly + From the headless Curly battle
Curly Bullet I rebuilt the bullet so that It can fire down as well as the other directions
Curly Head The Head from the Curly boss battle
Duck Cannon Shoots a projectile every X frames, direction it faces can be altered via....direction
Duck proj Flies forward until it hits a wall, then it becomes smoke
exe Sonic gets closer to you, starts at the far left of the screen. set the event number to a number other than "0" to have it change sprites
fire (disappears) A fire that disappears after a while (at random) UNUSED
FLY The Gravity NPC thing, set scriptstate to 1 to begin to fly up, set it to 2 to fly up, and to 3 to fly down. (immediately set to 2 or three to teleport to the NPC's position and then fly in that direction)
null NPC Because My exe was acting up
Quote Copy Those weird things that walk left and right...
Quote float down For the Toroko ending set state 1 to float down, set state to 2 to die (makes a lot of smoke)
red fireplace A fireplace that flickers faster then normal
red lightning the Lightning NPC that has two sets of sprites. (check caret.bmp)
save disk blue a save disk, setting direction to 2 reads for a different part of the spritesheet
torch a torch that just stands there, increase scriptstate to increase frame number
and in the boss folder:
Blue Quote Runs toward you, they jump at you more often than not
Curlies I dunno, they were suppose to fly out of the walls but I didn't actually use them... UNUSED
Giant Duck A giant NPC that flies to the left
green proj first ??? UNUSED
Itoh Used in the spider demo (check npcfinal2_OLD)
mastermind The Boss
Quote Curlies The things that jump around
Spear those weird thunderbolts that flash.
Curly + From the headless Curly battle
Curly Bullet I rebuilt the bullet so that It can fire down as well as the other directions
Curly Head The Head from the Curly boss battle
Duck Cannon Shoots a projectile every X frames, direction it faces can be altered via....direction
Duck proj Flies forward until it hits a wall, then it becomes smoke
exe Sonic gets closer to you, starts at the far left of the screen. set the event number to a number other than "0" to have it change sprites
fire (disappears) A fire that disappears after a while (at random) UNUSED
FLY The Gravity NPC thing, set scriptstate to 1 to begin to fly up, set it to 2 to fly up, and to 3 to fly down. (immediately set to 2 or three to teleport to the NPC's position and then fly in that direction)
null NPC Because My exe was acting up
Quote Copy Those weird things that walk left and right...
Quote float down For the Toroko ending set state 1 to float down, set state to 2 to die (makes a lot of smoke)
red fireplace A fireplace that flickers faster then normal
red lightning the Lightning NPC that has two sets of sprites. (check caret.bmp)
save disk blue a save disk, setting direction to 2 reads for a different part of the spritesheet
torch a torch that just stands there, increase scriptstate to increase frame number
and in the boss folder:
Blue Quote Runs toward you, they jump at you more often than not
Curlies I dunno, they were suppose to fly out of the walls but I didn't actually use them... UNUSED
Giant Duck A giant NPC that flies to the left
green proj first ??? UNUSED
Itoh Used in the spider demo (check npcfinal2_OLD)
mastermind The Boss
Quote Curlies The things that jump around
Spear those weird thunderbolts that flash.
All I ask is that you give credit where credit is due, or I will find you and destroy you.
Thank you
E: fixed the downed links.
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