Mar 9, 2014 at 6:41 PM
Join Date: Oct 20, 2013
Location: Florida
Posts: 608
Pronouns: he/him
What do you mean?
Coffee said:I haven't played it yet but I certainly hope that by insane difficulty you don't mean rooms filled with spikes or ridiculously high boss health
ColdCallerloppy said:Its only just a bunch of spikes everywhere. Also I don't even know how to change boss's health. If I could I would.
Bombchu Link said:okay, so I tried your mod (version 1.0) and here's what I think...
I'm not saying this to be mean but it sucks, badly.
First of all you more then spammed the spike tiles and it made it equal death story.
Also, I couldn't even get to the first save and gave up after fifteen minutes. (The first fifteen minutes are the most critical for your mod and pretty much makes or breaks if someone will actually finish your mod)
I used the doukutsu trainer and almost cried because of how difficult you made the game. The second room looked like hell, and not in a good way either.
It looks like you didn't even test some parts of this mod, some of the jumps look impossible or require TAS perfection especially with how far apart you put the save disks.
Before the edited final cave, you have an option to take the booster 2.0 or not? It look impossible to beat without it.
The red demon battle it another cheap shot, all you did was limit the players movement.
The battle with misery and the invisible core that seemingly is unbeatable, looks just horrible with the level layout. it looks like it was made by a five year old with no sense of proper level layout. After that I had enough
Unless you were Shadow the Hedgehog or Chuck Norris, no one could ever complete this. People play games to have fun, not rage at mods that have poor level design.
Your mod is filled with fake difficulty, poor level design and not much more.
The only thing I liked was the misery battle with the tiles changed to the ones in the sacred grounds, but that's about it sadly...
That's all I have to say.
Well I'm sorry if 1.SW is horrible. 2.WHY ELSE IS IT CALLED HELL CHALLENGE! 3.If you rage quit that's not my problem. 4.That was the whole point of the red demon fight to limit your movements so that you can figure out a pattern to kill him with. 5.I've tested every jump. 6.I don't know how to change the music could you tell me how to? 7.That was the point to limit Quote to a state of insanity to the controller. 8.Did I say this was in anyway not impossible. 9.(I'm running out of things to say gosh.)Again that was the point to make you look around for the enemy patterns so you can be ready when it happens. 10.If I remove some spikes altogether it would probably mean about a week or 2 more of testing. 11."...for the sane, and "INSANE".....". I have finally made an ending for this game for those who have still stayed the whole way for it (idioticbaka). Incase you at least want to see the ending, it will be out very soon, THERE ARE YOU HAPPY NOW!Nadojin said:I reckon you should take a look at that video Matt posted, might want to take note of it. Just maaaaaaaaybe.
Personally, I can't stand Sue's Worskshop either, but but I'm not about to let that bias my opinion of the mod in general.
(Really? Downloading and extracting is THAT hard?)
I tried to do a commentary on this, but really, I spend about 15 minutes getting about nowhere, groaning like an idiot, so I ended up deleting the AVI anyway.
To recite what I remember from it, (and to also restate what Doors has been saying) here's what I can say about the mod:
Hard Level Design + cruel enemy placement ≠ Fair difficulty.
For one, the entire mod is incredibly slow-paced, with the player having to inch their way through room filled with insta-kill hazards on almost every single tile. As a result, this limits the player's mobility to a excruciatingly low amount. Forgive me for comparing this to the original Hell, but when it comes to hard levels (or mods in general), there has to be a certain balance.
In Running Hell, while the level is hard, you have room to move around, to maneuver and to avoid enemies and hazards. In Hell Challenge, there's barely any free space to move, without getting yourself killed. I would recommend: 1. Giving the player more space to move around, other than having spikes EVERYWHERE, thereby limiting their movement and slowing the pace of the mod and 2. Making the player better equipped.
If the primary argument against 2. is that it should be hard /in this way/, please don't. The reason why Running Hell was hard, but fair, was because Quote was at his prime by the time he reached it, with full health, the Booster for increased mobility, and the best weapons in the game. You're seriously limiting both Quote and the player here by only giving them 3 HP, the Whimsical Star (Which in this circumstance is utterly useless), and the Polar Star.
As for putting spikes everywhere, that's essentially fake difficulty. There's little-to-no room for learning, much less little-to-no room at all, really. Either give them player more health, a way to avoid said spikes, or remove some altogether.
These are just some minor things I found in the mod, not regarding difficulty, so these really should be fixed from a technical standpoint.
- The first chest you see remains closed, even after you remove the contents.
- Gestation is a really unfitting theme to a Hell level, even if it is the first room.
I didn't make it through this mod, because it just didn't keep my interests for long enough.
Sorry if this came across as cruel, and I don't mean any personal harm, just that this mod, as of now, needs quite some changes to be made before it can be considered enjoyable.
Well I'm sorry if 1.SW is horrible.
2.WHY ELSE IS IT CALLED HELL CHALLENGE!
3.If you rage quit that's not my problem.
4.That was the whole point of the red demon fight to limit your movements so that you can figure out a pattern to kill him with.
5.I've tested every jump.
6.I don't know how to change the music could you tell me how to?
7.That was the point to limit Quote to a state of insanity to the controller.
8.Did I say this was in anyway not impossible.
9.(I'm running out of things to say gosh.)Again that was the point to make you look around for the enemy patterns so you can be ready when it happens.
10.If I remove some spikes altogether it would probably mean about a week or 2 more of testing.
11."...for the sane, and "INSANE".....". I have finally made an ending for this game for those who have still stayed the whole way for it (idioticbaka). Incase you at least want to see the ending, it will be out very soon, THERE ARE YOU HAPPY NOW!
For my next mod it will be made using BL, and CE. And no it will be a different mod that doesn't involve in anyway being a "Hell Challenge".
The stream link is in my signature, but I'll post it here for Convenience's sake.ColdCallerloppy said:Ok cool, and could someone give a link to the stream?
Well you are. But we gave a lot of constructive criticism on why you are. So your next mod won't have fake difficulty, unfitting music, painful backgrounds and other things. So by the time you make your next mod, you'll probably be significantly less horrible.ColdCallerloppy said:I didn't know I was that much of a horrible moder.