• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Agora's Legends ~ Minnasan no Monogatari

Sep 9, 2007 at 7:52 PM
Hoxtilicious
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tommy631 said:
back on topic
so when will there be a version that dosent require IPs?
cuz a few people on mfgg want this

That would mean setting up a master server or something and I don't think JTE wants to make one.
 
Sep 11, 2007 at 10:05 PM
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well post your IP is a security risk so i dont want to do that
 
Sep 12, 2007 at 2:02 PM
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tommy631 said:
well post your IP is a security risk so i dont want to do that

Then get a firewall or you can't run a server, if someone has knowledge to start cracking attacks towards your pc, then he/she will also have the knowledge to get your ip when you're running a server which uses to connect to a master server.
 
Sep 13, 2007 at 12:14 AM
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i have a fire wall will that stop it?
 
Sep 13, 2007 at 4:56 AM
Starbound sucked sadly
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didnt stop me
 
Sep 13, 2007 at 12:49 PM
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:D no idea, I'm not a expert in computer secruity.
 
Oct 3, 2007 at 3:29 AM
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If you were really paranoid, you could use a proxy. However, that's a great way to have really really slow internets.
 
Mar 29, 2008 at 4:50 AM
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So, I decided to try a hellrun with this (which I then realized was impossible, since the booster isn't implemented yet). I read the sign "welcome to hell", moved a few pixels left, and fell through a wall and got stuck. I think it's a bug in how slopes are handled.

There are also oddities with weapon multiplication when you retry after death:



And it doesn't give the camera control back after the Sue Block cutscene.
 
Apr 5, 2008 at 5:50 AM
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A lot of TSC commands aren't working yet, that's probably one of them.

Weapon multiplication? Weeeird. Maybe it doesn't clear the vector before loading again ...

If you want to make a booster yourself, crack open DXdata/Npc/obj150.lua (or whatever...) and hack away at obj.momx and obj.momy ... but you still won't get very far due to a lack of explosive Deleet to clear the way, Heavey Press, etc. ... Those also lack animation data and AI.

This is one hell of a project to be doing alone, and I never intended to be able to complete full support for the original game all by myself, but I'm doing what I can.
 
Apr 5, 2008 at 9:59 AM
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Well, I can't be of much help, but continue what you're doing. I appreciate it, and I'm sure many others do too.

(Posting from an outside computer, no MSN is boring)
 
Apr 5, 2008 at 10:06 AM
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jcys810 said:
Well, I can't be of much help, but continue what you're doing. I appreciate it, and I'm sure many others do too.

(Posting from an outside computer, no MSN is boring)

your usually doing nothing on msn :/

yeah i appreciate, some of us on irc awhile back had some fun on the multiplayer even if it was limited
 
Apr 5, 2008 at 11:24 AM
Justin-chan
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Actually, most of the time I'm not even Away when I put "Away". I just want to see how many idiots are there who can't understand the meaning of Away (I got you once =P).
 
Apr 6, 2008 at 4:10 AM
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Echidna-san said:
This is one hell of a project to be doing alone, and I never intended to be able to complete full support for the original game all by myself, but I'm doing what I can.
You didn't seem like you wanted any help the last time we talked. And you're very fond of keeping the sourcecode closed, that's not a good step towards cooperation.
 
Apr 6, 2008 at 4:45 AM
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Plus closed souce means, multi platform development would be a problem :/
 
Apr 6, 2008 at 6:01 AM
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I choose to keep the source "closed" for now because I would prefer if we didn't see an independant "S.P.'s Legends" being developed just yet. I am on constant lockdown because it has proven to be necessary from previous experiences, in this and all things.

That is not the part I need much help with. Nearly all of what I need is simply object animations and AI. Which is completely external. Which is the whole point of this project to begin with.

But noo, you don't want to help me with that. Please don't blame me for my short term decisions, even if you do not see the rationality behind them.
 
Apr 6, 2008 at 3:06 PM
Hoxtilicious
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Echidna-san said:
I choose to keep the source "closed" for now because I would prefer if we didn't see an independant "S.P.'s Legends" being developed just yet.

You can't blame me for things I didn't done.
 
Apr 6, 2008 at 3:54 PM
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Uh, wait, does this mean someone could make a full co-op game of Cave Story?
 
Apr 6, 2008 at 5:07 PM
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Echidna-san said:
I choose to keep the source "closed" for now because I would prefer if we didn't see an independant "S.P.'s Legends" being developed just yet. I am on constant lockdown because it has proven to be necessary from previous experiences, in this and all things.
That's what licensing is for... I really think this is about your ego.

Echidna-san said:
That is not the part I need much help with. Nearly all of what I need is simply object animations and AI. Which is completely external. Which is the whole point of this project to begin with.

But noo, you don't want to help me with that. Please don't blame me for my short term decisions, even if you do not see the rationality behind them.
Lua is not my game. Besides, I refuse to believe that all the bugs with the collision detection, network play, etc. comes from scripting alone.

If you want to do this all by yourself, do it - don't go whining around that nobody helps you, because you've not really given them a chance to.
 
Apr 6, 2008 at 5:11 PM
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So, uhh... anyone have a modded server I can toy around in?

Maybe a room with a crystal dispenser?
 
Apr 6, 2008 at 6:19 PM
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DimJim said:
So, uhh... anyone have a modded server I can toy around in?

Maybe a room with a crystal dispenser?

How about no.

lol just kidding. Why'd you want a room like that for? You can use Sue's Workshop to make it... add a trigger and make it dispense crystals on action.


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