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  1. U

    Tow Rope Help. [SPOILERS]

    Oh snap. I never noticed the style options before. Yeah, that renders my preferred method kind of moot. It's just that the background color on spoiler tags really clashes with the normal background on the gameflaws style.
  2. U

    Tow Rope Help. [SPOILERS]

    OffTopic Why are the spoiler tags so ugly? They should just do this: (spoiler below, highlight to read) see how you can't see any text here?
  3. U

    Garage Games Secured Rights To Cave Story!!!

    Curly Brace's name is on Quote's hat in all the Japanese fan art I see, too. Maybe it's a community reference. Like the way you can't see Jack's face.
  4. U

    Garage Games Secured Rights To Cave Story!!!

    Three things. 1) The important part of that screenshot was the text. In this case copy-paste would have been much better than printscreen-paste-save-upload-link image 2) You see how there's a button at on top of your post so you can edit it? You can add stuff into the post that way without...
  5. U

    Garage Games Secured Rights To Cave Story!!!

    I think the TAP platform means something to do with Torque. and the "improvements" look like they'll just be modernizing the graphics and sound. Also, a company paying Pixel for the rights to produce a port could hardly be called Pixel selling out. Seriously, he invested five years of his life...
  6. U

    sues workshop sprites

    In Sue's Workshop, when you place an entity, little text box marked "sprite" with a number. This number controls what shows up there. (for instance, 16 is a save disk, and 32 is a life capsule) and But there's no list of what number equals what thing. He's asking for someone to make a list. I...
  7. U

    Want to play my edited game?

    Hey. Since all of our contact on AIM has been about bugs and fixes, I thought I'd let you know that I really like your new level designs. I'm really looking forward to seeing Grasstown (and all the rooms in it) completed. You've done really good work so far. Keep it up. I can't wait to see "Last...
  8. U

    Cave Story manga?

    Yeah, I can see how it kind of looks like jack flailing his arms, but I don't think it's supposed to be. If there were further pages of this lying around to provide context, I might change my view.
  9. U

    Cave Story randomly quitting on intel mac

    I can't speak for the mac users, but it seems that most problems people have been having with Cave Story stem from sound issues. So it would be plausible for that to be the cause of your troubles as well.
  10. U

    Cave Story manga?

    No, you fool! It's a joke strip! That thing is some random thing the artist thought of to be total "WTF is that thing coming out of nowhere?!"
  11. U

    Lower or disable sound

    Sadly, no, there isn't. But you can always run config and tell it to run in a window. Not quite as immersive that way, but you don't have to miss out on other things going on on your computer.
  12. U

    Cave Story manga?

    The punchline.
  13. U

    Cave Story manga?

    Misery: If you leave at once, I guarantee this girl's life. Misery: Otherwise... Misery: I guarantee THAT's life Quote: Enemy [THAT] Unknown!...
  14. U

    Need help with Making Maps...

    Change, yes, add, no. Be careful when changing because you'll need a hex editor to keep the cave story headers intact. Yes! Using sue's workshop, click the little button that says 'hey' to edit the scripts for NPCs on that map. there's a partial command reference available here...
  15. U

    Need help with Making Maps...

    The angel guys don't respawn, there are triggers every so often in those rooms that make more of them fly in. But it's a fixed amount.
  16. U

    New editor in development

    It's an editor error. Those bosses don't work on versions of cave story that have been modified with Sue's Workshop. Replacing the modified EXE with the original fixes the bosses, but undoes any tileset/background/sprite set changes on your maps, and causes it to crash when attempting to load...
  17. U

    New editor in development

    The error is on the following bosses: Balfrog Omega Monster X The Core Iron Head The Sisters Undead Core Heavy Press and Ballos
  18. U

    New editor in development

    I believe resizing existing maps also produces the error.
  19. U

    New editor in development

    There's an ugly workaround. Have the boss battles on their original maps. Have the original EXE in the zip Have an event on entering that tells people to use the other exe, and then saves. Have an event on boss defeat that tells people to switch back, and then saves. (I did say it was ugly)...
  20. U

    New editor in development

    Testing on my part has shown the following: It is NOT due to any changes in head.tsc It is NOT due to any changes in ArmsItem.tsc It is NOT due to any changed flags that are saved in profile.dat SO! Bug report for Sue's Workshop. If you add any new maps, those bosses won't work. Edit: Sent an...
  21. U

    New editor in development

    I'm not sure what you mean by "skipping right to them". Balfrog works fine when I tell all the doors in first cave to "<TRA0028:0094:0006:0013" (After putting a weapon in first cave, of course). If you're more explicit about what you're trying to do, I can try to help.
  22. U

    Cave Story "2"

    Whoops, where I said I should say Sorry about that.
  23. U

    Cave Story "2"

    That's pretty far from my image of what would happen, but I do agree with you on one thing: the sequel likely wouldn't take place back on the island. As far as the being unable to get past room 1, I had that problem myself. here's how to fix it. Grab a copy of sue's workshop (there's a link in...
  24. U

    Cave Story manga?

    If you can get me links to full-sized images I might be able to provide translation.
  25. U

    Want to play my edited game?

    Awesome. I did really like the concept of having to use enemies as platforms. I just didn't like the way jumping off behemoths turned out. Igor requires jumping? By that time I have the level 3 missle launcher and bubbler. I like the idea of enemy mixing. I hope there's a way to do it that...
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