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  1. W

    Quick Modding/Hacking Answers Thread

    CE will only give that error if it has a problem saving the .pxm or .pxe file to disk. Is either of these files open in a hex editor, Cave Story, or are either one of them read only? CE won't change the read only setting correctly in Vista or if the option is turned off (under options).
  2. W

    CaveEditor again (beta, maybe alpha)

    I don't see how a selective undo could work. Since edits happening after the "undone" edit may be contingent on the undone edit. Right now the simplest way to do this is also the best way to do it too: simply take a snapshot of the map before every edit. If you think about it, each tile takes...
  3. W

    A few questions

    One thing to check is to make sure that your events are in numerical order. If they're not, all sorts of strange things can happen in game. Also, the "Entity ID" is only used by flag checking commands and you'll want to use <CNP0600:0000:0000 to get the door to open. If you're using an old...
  4. W

    CaveEditor again (beta, maybe alpha)

    HAX! :p I just noticed another error which causes a crash when you mouse over the map editor window when no window has focus. Its been fixed and updated.:D
  5. W

    CaveEditor again (beta, maybe alpha)

    Very true. Some skill helps too though.
  6. W

    CaveEditor again (beta, maybe alpha)

    Fixed it! It was a buffer overrun caused by a change to the popup menu used to select the entity you want. No change in version number this time.
  7. W

    CaveEditor again (beta, maybe alpha)

    I'm not sure I'm all that great of a programmer otherwise I'd be able to get all this "simple" stuff done in a week or two no problem. It's really a lot of trial and error but thanks. :p Dooey I'll look into the crashing errors you're getting. I'm not sure what's up with the entity delete...
  8. W

    CaveEditor again (beta, maybe alpha)

    Another Update! Fixed the problems Dragon and Dooey were having as well as adding the ability to turn on the entity text descriptions if you are so inclined. Next up will be the undo stack for maps and scripts and change detection in the script editor. I may even have some results before the...
  9. W

    CaveEditor again (beta, maybe alpha)

    Lace - Yeah that's on the to do list. Probably sometime after the 1.0 release... :D Dooey - I noticed that myself and I'll have a patch up with a fix by Sunday. DragonBoots - Bah! I thought I got all of those. Alright, I should be able to find and fix this pretty quickly too. I'd like to...
  10. W

    Quick Modding/Hacking Answers Thread

    I'm not sure what's wrong but I think you have a bad exe. Here's a brand new one that works. @Uncy Dave I'm sure you've checked already but is the exe itself still ready only? Also, make sure you don't have the exe opened in any hex editor or resource editor. Either one may stop edits from...
  11. W

    CaveEditor again (beta, maybe alpha)

    Sorry for the double post. The custom tileset display bug has been fixed!
  12. W

    CaveEditor again (beta, maybe alpha)

    *Ninja lunch post* The old version is available as well at the old link address. I actually keep up the last several versions. so if you remember the version name you can download it. I'll look into the new tileset not displaying bug. Its probably related to some changes I made when adding he...
  13. W

    CaveEditor again (beta, maybe alpha)

    Another update! This one is a bit bigger than usual. The source is updated too andwhyisit. ;) Fixed I'm still not sure what's causing this error for you. The removing of the lowest maps completely when deleting them is how CE is supposed to work. Done. :D Next I'm focusing on the problem...
  14. W

    CaveEditor again (beta, maybe alpha)

    I don't have too much time right now but I just uploaded a new version (first post). Fixed the tile type display. I had switched to to use CE_Tiles.bmp back when the graphic display problem was still being figured out but never changed it back. Added a Rectangle Tool to the map editor! A...
  15. W

    CaveEditor again (beta, maybe alpha)

    Have gotten much of anything done. Wading through 3 pages of a thread for some content can make a person tired. :p Hopefully we're through the woods now... QFT: All very true dooey all of the bound rects have been in that form that I recall seeing. I even have some basic disassembly code...
  16. W

    CaveEditor again (beta, maybe alpha)

    Well you can edit the hit and display rect in the npc.tbl but editing the actual sprite rectangles is a lot more complicated. The actual location of where the sprite is in the .pbm file is located entirely inside the assembly code and it will require parsing the actual entity AI logic to pull...
  17. W

    CaveEditor again (beta, maybe alpha)

    I guess this could be done... I'd rather not but there have been quite a few requests.
  18. W

    CaveEditor again (beta, maybe alpha)

    Wow tons and tons of replys and more than a few flame wars all in less than a week. I haven't had anytime to work on CE since my last post but I'll be starting up again this weekend. Ignoring the off topic flaming, here's a breakdown of some suggestions given: I could implement this without...
  19. W

    Error with CEscript

    It's a standard windows library from microsoft. There are Mal/Spyware versions of the file but if you get it from the file from microsoft it will be fine. I'd place the file in the zip file myself if it would work but I think that would be more suspicious to most people. I hope that helps to...
  20. W

    Cave Story FanArt

    Wow very nice work Torokokins! It looks like you're a natural. Everything has your own unique style but still feels like Cave Story. I have to agree with Jack though on the mimigas. If you're still taking requests, maybe a picture of Mahin and Santa too. You rarely see them drawn (if ever O.o).
  21. W

    CaveEditor again (beta, maybe alpha)

    Answered to the best of my ability in that thread. Chances are there are some bugs with the whole read only bit and probably some subtle problems with map add/delete/copy which will be looked at thoroughly before the release of version 0.98.
  22. W

    Fix for Cave Editor glitch?

    Chances are Metalogz is right. You should only get that error when saving the map in 2 different cases: 1) The map files are open in a program that holds a lock on the files (some hex editors). 2) The files are read only and for some reason Cave Editor can't change the file attribute to not...
  23. W

    Buffer Overrun Error!

    It may be a case of calling the incorrect script on interaction. Are you sure you set the eventID to 0300, 0301, and 0400 and not the FlagID instead?
  24. W

    CaveEditor again (beta, maybe alpha)

    Nice number of posts to you too Lace :)
  25. W

    Who was Igor.

    It's possible that Date found some petals of a dead red flower from before when Jenka sealed them up. Arthur had a secret stash of red flower petals but no red flowers.
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