autumn_mnya
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  • hot take: terraria on console was at it's best when it was using the version released on xbox 360 / ps3. aka based on the original source code, with many changes made to the game to make it better for a console (like a full screen inventory UI, camera moving with the player, and many other minor changes)

    idk if anyone else even played that version of terraria but it was really good and fun
    Nerdieo
    Nerdieo
    this but also with minecraft. peak excitement was the console edition/pocket edition era due to how optimized those versions were. they were a peak inbetween of java and bedrock
    'gaming' as a hobby (including modding) hasn't been as fun recently and I'm wondering if anyone else can relate to this :<

    I was always a gaming kind-of person for entertainment, I also watched YouTube and stuff obviously but gaming was my main go-to.
    However, recently...that's definitely changed a lot? I always feel bored whenever I start a game, and just have no motivation to continue playing after a short amount of time.

    On the other hand, movie/show watching. I never really did this until recently, where the past few months (since november) I've been watching stuff like the Marvel movies -- which has been VERY enjoyable for me, unlike it was years ago.


    But like, my main hobby I've had for years, could it be that I'm just burnt out or something lol
    also does anyone else have this problem :<
    minecraftstorymodefan
    minecraftstorymodefan
    Yeah, for some reason, I used to watch alot of movies frequently, now I sometimes watch them. Dinsey+ helped a little.
    LxLe
    LxLe
    I no longer play video games often. Never was big into TV or Movies either.
    X-Calibar
    X-Calibar
    For those who grew up recently, I wonder if games have really changed as much to them? A lot of the games look similar, and with SO many to choose from it is easy to just give up the search and settle on the well known releases; and major companies often going with tried and true formats; so it's often like replaying the same game, with a universal control scheme or mechanic, over and over; just with a different coat of paint. Shades of gray. And so perhaps the next big title doesn't feel like so jaw-droppingly new.. And recapturing the magic of the past being more difficult to obtain with each new experience. At least until you happen upon the next diamond in the rough, but when will that happen? "You've seen one, you've seen them all," sentiment snakes in, "Why waste time on games, when there are more important things?" And yet... I often wished games weren't called "games", but a more neutral word. Books can contain anything. But games? It's a loaded word to label all types, linked to entertainment and youth; when "games" incorporate a broad interactive medium. I digress...

    Everyone is different, so I can't say where the spark you wish for might be right now... But, I bet it's out there somewhere. Though nothing wrong with pursuing and trying other hobbies for a balanced life. (Thus the battle for time begins...)

    As for me, where I found games and related interests throughout my life, somewhat in order:
    First: PC / Console games given to me. A variety of genres. Second: PC / Console games I found out from friends, magazines and stores that interested me. Leaning towards RPGs and action games. Third: Adding in FPS games, and eventually multiplayer FPS games. Fourth: Collecting and listening to music from some games. Fifth: Adding in MMO RPGs, and translated games from different parts of the world. Sixth: Modding and mods for games I liked. Seventh: RPGmaker games by a variety of users, and indie games such as Cave Story. Leaning towards platformers. Eighth: Anime that brought the games I played to life. Not a game, and yet for me they were connected, due to their similarities. Ninth: Translated visual novels. Tenth: Rhythm games. Eleventh: I dread to mention games with mature ratings. ... but gems can be found. Twelfth: Buying lots of games on sale, with bundles. Focusing on indie games, hoping for the occasional gems in the rough. Thirteenth: Cooperative games with a best friend. Fourteenth: Watching Let's Plays or related content on Youtube. Fifteenth: Mobile games and daily chore games. Sixteenth: VR games. Seventh: ... To be continued!

    Beyond the thousands of games, and endless hours, the really memorable ones have been far and between... I kind of wish I could tell my younger self exactly what I should play and what I should avoid lol. Many hours wasted... but the delightful ones stay with me.
    if u divide by the width of the height, do u get the amount of cave story that has exceeded the population amount of kentucky state in canada? just wonderin x3 idk how this wokrs,,,
    haven't modded cave story in a month and i feel great
    2DBro
    2DBro
    started modding cave story after a year and i feel great
    ratatouille 2: the last pasta coming out this christmas!!!!!

    i am so excited, this game is gonna be the BEST (there is a game and movie coming out don't worry)
    RATATOUILLE FOR THE GAMECUBE/PS2/XBOX/WII/PC REVIEW

    i loved ratatouille for the gamecube... the physics were very fluid and the difficulty was very well balanced. The story was incredible,, and the characters intriguing as ever.
    The 'Dream World' areas were highlights for me !! very platforming based, no story in them, just fun gameplay. now THAT was cool! my favorite is 'Say Cheese!'.

    one of my favorite parts is that there are difficulty options!! including easy...normal....HARD.....and NIGHTMARE...............OMG.....
    nightmare mode was SOOO hard!! but soooo worth it.... It really makes sense that it would be in ratatouille!

    if you're going to play this...def get the PC version....but if get the PC version, make sure you look on the speedrun.com page for the game (ratatouille ASOBO, cause ASOBO made it!) so you can learn how to install it correctly.. it tells u how to get a FRAMELIMITER so the game doesnt run at 5 MILLION FRAMES PER SECOND!!! lots of things BREAK at this framerate, so the guide tells u how to get a framelimiter so you can limit it to liek 60!! much better imo.... GUIDE HERE

    the gamecube version runs at 30fps, and the other versions run at 60fps (except for PC of course!!)
    so if u want to play a different version, choose wisely!!

    ok..... that is my review of ratatouille... lov u all, ratatouille tribute site forums forEVr <3
    if cs freeware is so good then why isnt there a cs freeware+
    Eli
    Eli
    there is actually, it's just under a different name - kero blaster
    AlmaHexie
    AlmaHexie
    also that weird package thing called cave story deluxe
    so are you all big fans of cave story around these parts
    Eli
    Eli
    the REAL cvae story...... is the freinds we made along the way..........
    Raymundo
    Raymundo
    Cave Story is bad HOWEVER, Misery is the best character in the entire game.
    The only good thing abt it.
    Orbit
    Orbit
    What are these Cave Story fans doing in my Ikachan fan forum?
    thinking about making a sequel to "BLISS" as my final mod of this year
    i do have some concepts in mind for some gameplay
    HaydenStudios
    HaydenStudios
    If this is your final mod "of the year," then would this be a short-term project, since the year is almost over?
    autumn_mnya
    autumn_mnya
    Yeah, it would be.
    The original Bliss actually took only 5 days to create, and since Bliss 2 would be based on the base I already have for Bliss 1 -- It'd take a reasonable amount of time for me to create :)
    HaydenStudios
    HaydenStudios
    Ah, gotcha. That's cool, most of my projects these days don't have that quick of a turnaround.
    cave story mod where it's speedrun/challenge oriented, but everytime you press your shoot button, gravity flips and you can't flip gravity until you touch the ground again
    (No weapons, spikes everywhere, the normal Kaitlyn mod design)
    hhhrmmm how do people write story stuff for mods?? And characters I genuinely don't know how people do it
    Cibryll
    Cibryll
    … I just make stuff up as I go along. It's not the best approach, though.
    EnlightenedOne
    EnlightenedOne
    Like most anything, it's a skill you have to develop with practice really. You'll get better with writing a decent story after writing a dozen flawed ones.

    I might be wrong and there is other methods but at least for me, everything starts with being struck with a very basic idea and it's up to me to actively "exercise the writing muscle" in trying to continually think about and flesh it out. Even if you don't have the time or willpower to actually do anything about these ideas, the simple matter of thinking about it and making it into a story in your head or outlined in a private document, only to realize the terrible flaws or predictable tropes a year later, is still practice that slowly improves oneself.

    The other neat thing about games is that they have A LOT of components (arguably the most of any media). A lot of the time you can combine separate ideas that are swimming in your head—using what appears to be unrelated ideas as a backbone and fleshing out how they connect—or can plan those components in a different order. For example here's a timeline of 4 different game/mod ideas I'm currently sitting on (excuse me for being vague but I don't like oversharing ideas unless they're scrapped):
    [1] Made up my own character based on interactions inspired by three "meta" videogames I had played years ago. Separately was inspired by seeing a video of a cheap bootleg videogame product and wanting to make my own. Realized I could combine this character idea and game idea and then later drafted a rough plotline using both.
    [2] Wanted to make a turn-based RPG after playing a bunch years ago. I didn't actually have a story in mind initially (which is kind of the point of these games) but I knew how bored I became after the gameplay stagnated in them, so I only focused on how I would spice up the turn-based formula with different "classes" that function differently within the party (i.e. an engineer spawning AI party members, a seer who predicts what enemies will do) and then LATER wrote actual characters to match these. It wasn't until like 2-3 years later I finally came up with a rough plotline for these characters to follow (although who knows I might scrap it again for a new one).
    [3] Wanted to make a game using a specific artstyle. Wanted to make a story about robots and a world after human extinction. Really enjoyed a proof-of-concept flash game about spellcasting mages and wanted a refined full version of it. Had a story for just the magic thing but threw it out. Mages/witchcraft and robots share little in common but thought it would be interesting to combine these radically different styles and wrote a very rough story about a robot who learns how to use magic.
    [4] Years ago I expressed interest in making a certain type of CS mod alongside an acquaintance, but the idea was only gameplay with no story attached. Unrelated, I had recently did a crap ton of in-depth research on Cave Story for a (now on hiatus) iceberg project. Naturally there were multiple mysteries and unexplained details swimming about because of this. Out of nowhere I had an idea for two scenes in a CS continuation, which had nothing to do with each other and there was no gameplay attached to this. It wasn't until a couple of days later I realized I could combine all three of these things into one project, but there was still only two scenes and I later spent months writing the story just so everything connected. This involved rewriting a segment because of a plothole discovered by a friend and actually deciding that one of those two scenes won't be shown to the player after all, but nonetheless that's the creative journey it took.
    The takeaway of those examples is that there isn't a set order to writing, and in most cases you can combine different things seemingly unrelated. Now, I can't exactly help you get those initial inspirations. For me it's kinda an uncontrollable process you have to listen to and explore when it does spark, but if all you have is a game mechanic idea it's fine to start and hone that first in the hope that the story comes later. Tons of games come like that, and stories are easier to change than gameplay anyways.

    Also for characters my advice is to attempt to give everyone IMPORTANT (protagonists, antagonists and any character who has a lot of screentime) three things: A strength, a flaw, and a motivation/goal. You don't have to actually explicitly mention these for every character, nor do you need those flaws to be solved or the goals to be reached, but having them helps to have a consistent and interesting character. It doesn't even need to be complex, just one thing they are relatively good at ("being friendly" to "doesn't give up"), something that makes them imperfect ("stubborn/closeminded" to "can't think when flustered"), and something they are trying to do ("seek companionship" to "maintain an effortless life and avoid conflict"). Like I said you don't need to actually show all of these in your project, but it helps to have them written down to reference and brainstorm.
    Willow
    Willow
    I recommend putting yourself on a 5-10 minute timer and writing short stories. It's real easy and good practice
    I cannot describe my hatred for pizza hut
    autumn_mnya
    autumn_mnya
    No it's just that their pizza is complete GARBAGE!!!!
    It's always too greasy, and it either has too much sauce or too much cheese, never in-between
    AlmaHexie
    AlmaHexie
    Oh my, yeah they were like that the first time I tried them in England, pizzeria aren't really a thing that can be replaced by big brands.
    its
    its
    I completely relate to you for that. I absolutely hate their pizza.
    Totally forgot to post this here, my bad.

    In July, I decided to dig into the Ikachan decompilation to make something cool out of it.
    From there, I made a widescreen mod for Ikachan, which also has some widescreen art made by @Eli.

    There's an English *and* Japanese version, although the Japanese version needs updated soon to use the SHIFT-JIS charset by default.

    This is based off of the original english translation of the game too, although, the "staff.ptx" file had to be changed a lot because it apparently never worked correctly??

    Anyways, the link is here. It's not anything big honestly, but it is a cool way to play Ikachan maybe.

    Thank you, hope anybody reading this has a good day!

    Also for the record, this was created solely because I was bored one day
    ikachan 2 is releasing on July 14th, 2022.

    This is not an official release obviously. This is an expansion developed by fans.




    I swear I didn't just make this up.
    Willow
    Willow
    Hell yeah
    Nerdieo
    Nerdieo
    ikachan 2 really bouta be goty 2022
    I love ratatouille so much you don't understand
    EnlightenedOne
    EnlightenedOne
    I mean, to be fair, it's one of the best Pixar movies, and an amazing movie in general. I'm not a massive Pixar fan and think some of their prestige is overrated, but I can't name any better films from them other than the first Incredibles. Ratatouille is a top movie.

    ......unless you are referring to the freaking videogame again with this post.
    AlmaHexie
    AlmaHexie
    God tier meal.
    autumn_mnya
    autumn_mnya
    @EnlightenedOne I am intrigued by your post. Why yes, I am talking about the video game in this post, but I also am talking about the movie. Let's focus on the movie, shall we?

    The movie is incredible. Stellar. It's one of the best films I've ever seen. The characters are incredibly well written, the comedy is there when it needs to be there (and is pretty good too), and the overall structure is incredibly nice.
    The soundtrack is also really good! It really fits with the theming of the movie well. This also ties into the art / art direction, which they did an amazing job with in this film.
    I still think that Ratatouille is Pixar's magnum opus, and hopefully always will. I haven't seen a movie that's made me feel more things than ratatouille.

    However, now let's shift gears into: The Game.

    The Game is a bit of a different story. Ratatouille released on 13 different platforms at launch, many of which being entirely different games. The version of Ratatouille that everyone loves / remembers well is the version created by "Asobo", which released on GameCube, PS2, Xbox, and the Wii. As well as a PC port!

    The Game is obviously just one of those early 2000's movie-tie in games. However, I do think it has some promising content!

    The gameplay is honestly pretty decent, and the story is pretty alright too (Although, I haven't finished it).

    My favorite part of the game has got to be the optional "dream world" levels, which are incredibly fun in my opinion. Especially when they come built-in with the ability to save your speedrun times!

    However, the game obviously is just that: A kids game. It was made for profit, really. However, it's a damn good one in my opinion. Definitely not as good as something like SpongeBob Battle for Bikini Bottom, but it exists and it's alright.

    I understand that I talk on the forums a lot about how I love ratatouille (the game) so much. Which is true because I really do love the game that much it's so good please play ratatou
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