I'm getting the hang of it now. Sue's workshop says it can't read my edited tileset (I used a hex editor to change the (C)Pixel to 00 00 00 00 00 or whatever in the exe. The actual GAME can read it, but Sue's Workshop can't. I got it all the way down to an 8-bit bmp, too. Anyway, I'm using a placeholder original hell spritesheet. I added some <FLAs, a few more events, and the aforementioned tileset...
I can't get any skip-flags to work in the beginning of hell, where you jump through the hole and it says "please enjoy this...". Tell me, is there anything wrong with this script?
#0095
<PRI<EQ+0256<MS2<TUR
<SOU0043<GIT1022Counter activated.<NOD<GIT0000<SKJ0100:0097<EVE0096
#0096
<MSGPlease enjoy this crappy mod by igotsthepower9000...<NOD<CLR
It was my crash course using Sue's Workshop!<NOD<CLO
<FRE<MNA<CMU0036<EVE0097<END
#0097
<FAI0003<SK+0100<END
#0098
<PRI<EQ+0256<MS2<TUR
<SOU0043<GIT1022Counter activated.<NOD<GIT0000<FAI0003<SK+0100<END
--
Scripts for "Inter-Realm Gateway" (the place that leads to hell)
#0110
<PRI<FAO0003
<FL+1341<FL+1531<FL+1534<FL+1550<SKJ0100:0103
<TRA0080:0095:0002:0000
#0103
<TRA0080:0098:0002:0000<END
Basically, after one time of going through the text, it goes to event 97, which fades in the course, and SETS SKIPFLAG 100.
Then, you die, and back at the inter-realm gateway, now that skipflag 100 is set, should do this when you fall into the hole: freeze game input and action, fade out, set flags 1341, 1531, and 1550, then SKIP the <TRA0080:0095:0002:0000, and instead go to <TRA0080:0098:0002:0000, which runs event 98 on my hell map, which in turn freezes game action and input, equip the counter, show the counter and message, fade in, and reset skipflag 100. HOWEVER, all it does instead is go RIGHT BACK to the original message. The only thing I can think of: do skipflags reset after you die and go back to your last save?
(lol sry about the long post)