Lace
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  • as you are a much better person than I when it comes to c/c++, I was in turn going to ask you for some help in these things. In particular, how does CE manage this? it's open source, but it BIG open source.

    Hmm, well seeing as how I know practically nothing about Direct X ('sides what it is) I don't think I'll be able to be of much help :(

    And how does CE manage what?
    Well go ahead and send me the source whenever you can. Even if I decide not to do exactly what you said, it'd be nice to see the source for lulz and maybe I'll find some other improvments to make...
    I'm not sure what you mean about clicking to me, so I'll just take your word for it...

    And I suppose I could give the SW thing a shot, though given my very limited knowledge of assembly I might not succeed (I have exams this week, which ironically means that I have a LOT more free time this week than I normally due, since I never ever study. ever.)
    Hmm, since switching from SW to CE, I haven't touched my npc editor at all in quite a while, so I forget how it works :o... Plus I'm at school right now so I don't have access to the source code. If I have time to look at it in addition to the mountain of homework I have, I will.

    Ok, just based on what you said, I think you want x1 to be 0 and x2 to be greater than 10 but less than 20. Try that, and see if it works.
    Heh...you're the only "Unknown Quantity", now. {0 Rep, not like DT's red, but less than even the newest member}
    Did you do something, like Rep someone? It was 36-ish before I edited my post...
    good news for all the Lace fangirls out there -- I'll prolly be able to get online sometime soon-ish.
    Like Saturday or such.
    Ah, alright.
    Just threw me off when you said the X would be the second push, so I was looking around for something like in Rune's lists for the Title Screen graphics.
    Lace said:
    I'm really not online now, btw.
    Never saw you here.
    Been messing with some things lately, and I was reading up on hacking the title screen...
    Rune never listed the position for 'Quote', but you posted the offsets just a few weeks ago. {Why am I telling you this?}
    Anyways, I tried looking at the offsets, "
    4102E5 ; y of start arrow" and "4102F1 ; y of continue arrow", but I didn't see anything that even looked like a push in Olly.
    Am I reading the offsets wrong, or something? {Was able to change everything listed in Rune's first post, though}
    Have you ever tried to create more than 94 maps? Have you tried a map 95? Cause that's what crashed my game. Anyway, I am making very minimal progress with school and all. I'm hoping to complete my mod this coming weekend. (that includes finishing the room I'm creating and adding one more. Then I try to change the bmps in the credits to apply more, but odds are that isn't going to happen. Also, I learned that your hell time is saved until you close the exe. Then it resets to zero. After this mod I might slow down a LOT.

    Oh I just remembered something. In SW tileset editor, is there a way to make a wind tile that doesn't use water effects, or is that a exclusive to the fan entity?
    Yeah it did. I think once i'm done with this mod Ill try CE out. NOT because of Noxid, just cause lots of people praise it over SW, and I want to try both.
    Noxid is suggesting me back to you for this one. In SW, I tried making a map 95. I copied all of my events from my original starting point into the new one, AND tried <TRAing to the map, and both times my game crashed. No gibberish, just "Doukutsu has stopped working". Any idea?
    Base.png


    I don't think it's actually as good as you remember. I like the one I have now much better.
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