VoidMage_Lowell

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  • Okay I'm feeling better now
    let's see what we've got here...

    For one, zero velocity bullet is just about the easiest thing. Just don't give it a velocity :momo:
    The only easy way to make it not die on contact would be to give it lots of 'hits' which would get applied one hit per contacting enemy per frame. If you gave it a bajillion hits and only made it last one frame or so though, that could keep it from wiping out anything it touched.. if that's feasible. Collisions are rectangle-based, so if npc.hitrect and bullet.hitrect overlap then a collision is registered. Splash damage is caused by a hitrect larger than the visible sprite.

    Falling blocks, um... let's see... the generator is at NPC294... generates NPC0x117 (279)... nonstatic parameters of xPos, yPos and Direction, so Direction determines size during initialization phase of object AI, and the entity doesn't appear to modify its damage internally. Does that answer your question?
    yes youre right i shouldnt feed him my anger and my soul thank you master voidmage lowell.
    I actually do enjoy it. It feels good to be able to correct other people's mistakes rather than just seeing and going "ffffffffff"
    There are so many I don't even know what to do with myself
    They're making me do my job :critter:
    As far as a grenade being feasible, I see there being a couple different ways to do it, some easier than others. For one, you could basically make a missle launcher with projectile motion (no propulsion) that explodes when it hits the ground or enemies. This is the quick and dirty way to do it, and that's what I expect to see here.
    The better way to handle it would be to make some other bullet (fireball seems to be a popular suggestion) into the handler entity and then have it explode after a certain timeout. Most likely this wouldn't explode when it just hits an enemy without some tweaks, but I imagine it's just changing a few constants. Still, it's going to go off on contact.
    What I would consider the best way to handle it would be to not have the gun generate bullets at all, but rather entites which can be animated to twirl in the air and bounce a bit and then explode after a set time, at which point it makes an explosion and a short-lived bullet object. This however, requires creative thinking, and a good understanding of the mechanics of entities and bullets and the whole weapon system. As such, I don't expect to see this.
    Happy birthday! I downloaded your mod! It's good! I'm using exclamation marks!
    It was intentional actually; I noticed your previous post title.
    The timing is just part of my forum magic.
    I was just astonished at how completely rude he was being to everyone.
    Also he is a really mean kid in real life.
    Every visitor message he posted was mean, on or two accepting.

    I can't stand him, and I don't want him in this community I've grown so close to because I know he will ruin it. Sure, I overreacted a bit, I do that often. But he is banned for now, so I am happy.
    The second one.

    Mother putting in grades bleh.

    Also, yay for banning. I'm not sadistic though, I think it's only fair to give him a seond chance.
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