You can do just about anything to the game in assembly, it's just much more difficult to do so since the code is very raw compared to what you might do in Booster's Lab or Cave Editor. If you want to get started, I'd suggest checking out Carrotlord's guide on how to use it and Noxid's asm...
How can you edit the range in which an enemy can detect the player (ASM of course). I'm trying to increase the distance before a gatekeeper begins to move towards the player.
Every time I try this my game seems to crash as soon as the status bar's shown. I'm editing a clean copy so it shouldn't be any previous mods interfering. What I've been doing is highlighting the sections, right clicking, Binary>Fill with NOPs.
EDIT: Ollydebug also tells me "some debugging...
I usually just fix bugs when I'm at school, since they don't take long and don't require too much focus. I could lose focus when creating an entire map when I suddenly have to go to my next class or something.
I went through what I have so far and fixed the (game-breaking) bugs that nobody had...
Just updated the game to Version 2. I...
fixed (what I'm guessing) every bug in the game so far.
made the opening cut-scene.
What I plan on next is making each area longer, since at the moment, you can speed through the first 3 sections in under 10 minutes...
To the post above: I'll put them...
1. I have no idea what to make for an opening so that acts as a "placeholder." :p
2. Okie, fix that in the morning.
3. Never knew it was spelled that way...
4. I made him respawn in case you want to grind xp. (aka, in case you suck at the game)
5. It's supposed to be a dark room so you can use...
I'm not trying to steal anyone's "thunder" or anything like that. One day I just decided to make a mod and found this topic to make the most sense for me. (And because he's an Earthbound fan, so props for that :3)
I kinda gave the warning in the lowest spoiler, but I'll make it more noticeable...
Hello everyone!
For the past few months, I've been working on and off on a mod for Markiplier (A Youtube "Let's Player") ever since I saw a different game dedicated to him. I started this last year but due to my laptop dying, I lost all of my progress and gave up. I remade what I could remember...
2 things:
1. I would like to know how to change the falling block (entity 279) Misery spawns from the block to a fire whirr (171) using ASM.
2. I also would want to know how (if possible) to make entities spawn infinitely in a boss battle while also being able to take damage. These are the...