Recent content by Piggy Guy

  1. Piggy Guy

    Quick Modding/Hacking Answers Thread

    Is it possible to create a foreground tile that entities pass in front of or an entity that passes in front of the PC?
  2. Piggy Guy

    Quick Modding/Hacking Answers Thread

    Thanks, I must've been either using an older version of BL or it didn't come with the extra tools.
  3. Piggy Guy

    Quick Modding/Hacking Answers Thread

    You can do just about anything to the game in assembly, it's just much more difficult to do so since the code is very raw compared to what you might do in Booster's Lab or Cave Editor. If you want to get started, I'd suggest checking out Carrotlord's guide on how to use it and Noxid's asm...
  4. Piggy Guy

    Quick Modding/Hacking Answers Thread

    How would I go about shortening (or removing) the cut-scene before the title screen in ASM?
  5. Piggy Guy

    Quick Modding/Hacking Answers Thread

    Thanks, my man. I'll try it out as soon as I have the chance.
  6. Piggy Guy

    Quick Modding/Hacking Answers Thread

    How can you edit the range in which an enemy can detect the player (ASM of course). I'm trying to increase the distance before a gatekeeper begins to move towards the player.
  7. Piggy Guy

    Quick Modding/Hacking Answers Thread

    Every time I try this my game seems to crash as soon as the status bar's shown. I'm editing a clean copy so it shouldn't be any previous mods interfering. What I've been doing is highlighting the sections, right clicking, Binary>Fill with NOPs. EDIT: Ollydebug also tells me "some debugging...
  8. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    I usually just fix bugs when I'm at school, since they don't take long and don't require too much focus. I could lose focus when creating an entire map when I suddenly have to go to my next class or something. I went through what I have so far and fixed the (game-breaking) bugs that nobody had...
  9. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    Just updated the game to Version 2. I... fixed (what I'm guessing) every bug in the game so far. made the opening cut-scene. What I plan on next is making each area longer, since at the moment, you can speed through the first 3 sections in under 10 minutes... To the post above: I'll put them...
  10. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    Yeah, I'll put some sparkles on it or something in the morning, it's really late where I am.
  11. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    I have 2/3 of those within the first 10 minutes of the game. :P
  12. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    1. I have no idea what to make for an opening so that acts as a "placeholder." :p 2. Okie, fix that in the morning. 3. Never knew it was spelled that way... 4. I made him respawn in case you want to grind xp. (aka, in case you suck at the game) 5. It's supposed to be a dark room so you can use...
  13. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    I'm not trying to steal anyone's "thunder" or anything like that. One day I just decided to make a mod and found this topic to make the most sense for me. (And because he's an Earthbound fan, so props for that :3) I kinda gave the warning in the lowest spoiler, but I'll make it more noticeable...
  14. Piggy Guy

    Mark's Story (Markiplier Mod) Beta V2.5

    Hello everyone! For the past few months, I've been working on and off on a mod for Markiplier (A Youtube "Let's Player") ever since I saw a different game dedicated to him. I started this last year but due to my laptop dying, I lost all of my progress and gave up. I remade what I could remember...
  15. Piggy Guy

    Quick Modding/Hacking Answers Thread

    2 things: 1. I would like to know how to change the falling block (entity 279) Misery spawns from the block to a fire whirr (171) using ASM. 2. I also would want to know how (if possible) to make entities spawn infinitely in a boss battle while also being able to take damage. These are the...
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