Noxid
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  • Yo Noxid,

    As you can see, I am back from err... the graveyard.

    I read your blog and I am very impressed that you are now taking on the challenge of remaking the CS engine (possibly NXengine style), but to suit your own mod.

    I'm considering remaking the Doukutsu Assembler in Java. Yep, it's gonna be a lot more flexible than the Python version.

    Possible advantages:

    1. More computers have Java installed, but most computers do not have Python 2.x installed. I think some people were either having installation problems or didn't know you needed to install something for the assembler.
    2. More instructions - yeah, just more support for Intel's unnecessarily complicated 32-bit x86 instruction encodings.
    3. Much better debugging - instead of giving you a cryptic error, the new version may tell you which line number the error was located. Then you can use a text-editor (like Notepad++) that shows line numbers to figure out where the errors are.

    Even if you're going to continue your modding on the C++ road, I think you have the most experience with my Assembler and so maybe you have some helpful feedback for the new version. Others like Dubby seem to be interested in using the Assembler. Also, GIR seems to have used it (finally) for his giant worm code. So yeah, there's a userbase, even if it's small.
    Hallo! My friend cave story said to ask you for help so here it goes: My mod is all messed up in mimiga village, i put a transporter in (it worked ok but a little buggy) and a door (worked great considering it was my first door but doesn't actually show the open door image after i press down) and now none of the other doors in mimiga village work. Please help me! by the way im game reaper nice to meet you.
    How you change the text under your nickname, like "Refuse Logistics Manager"? I think I`ve read all the FAQ, soz
    I can respect that. That way you know your time isn't wasted. Do you remember where the variable hack was located at? Points system will be needed.
    Ah. Maybe a 5 person project? I have a basic idea on how some of the asm would work, but a lack of skill to do it. then there's music sprites and map design. Alot of the hacks needed have been made before. All I can think of is health slowly coming back, a few smart AI and tsc based changes to the character. Overall it wouldn't take long for a couple people. I just thought the something from the community instead of an individual members would be cool. Would you get on board with it before you stop modding?
    That would be the logical choice. Actually redoing the graphics has been fun and tedious at the same time. I have to completley remake alot of them because for a while I was a poor spriter. At least now I can improve the quality of my work. Although ne face pics will be a pain in the ass. >->
    Bleh. Finally had a chance to test it out. It works fin and so does Cave Editor. It's a bit wierd to see the game in areas that haven't been updated yet.
    ive tried a couple of times to do those critters but they never come to look as good as the robo critter..
    i think ill stick to tiles for now... and hey i did three 4x res tiles! haha
    Ah, right. Because it auto-refreshes and keeps you timed in if you don't/can't use "Remember Me".

    The only page on the whole entire forum that refreshes on its own!
    Ya know, I went back and forth on believing it was real or not. When I noticed how fast people were turning against you, my innate sense of murphy's law told me that it was fake. But then, the sheer number of people who were in on it ended up fooling me.
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