Thanks for that. Interesting fact, in 3d games, the rendering system does not render 3D objects that the camerea can't see. Apparently if a tree falls in the forest and no one is around to hear it, then it doesn't make a sound to save memory.
LISP is basically a language for writing languages. It's also supposed to be really simple. From what I've heard a small group of people programing in Lisp can do a job faster than a large one using Java or something. Pixel rendering was one of the few things my bud didn't know how to do. He's never made a game engine before. He only knows the math and stuff.
hey Nox, a friend of mine is working on a proof of concept engine using lisp, (google it). He is wondering about how to get pixels display and I'm pretty sure it's something you may have picked up when doing assembly. The game would be 3D if it's relevant. Thanks for your time Noxid.