cultr1
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  • Er, sorry, but I'm not sure what you mean or what you're talking about.
    "Want!!!!" doesn't really mean much to me. ^^

    I was talking about fullscale art, like the stuff I usually do.
    Hmmm... well it's not really too hard to just make a saved game after it.. I really don't know how i'd just simply "make a core skip" D: sorry

    I'm kinda busy with some pretty taxing study right now.

    xD thank you, took me maybe all of about... 4 hours to make?
    Sorry. I accidentally replied to my own profile ^^ I meant to write this first before that last one.
    No. I used that when I first joined Mirai because I wanted something, but didn't know what to put up. I haven't gotten around to changing it since. I guess I'd better do that soon... I personally think it would be cool if someone else wanted to use my artwork, but most other people don't seem to be that way.
    Well I need those to run TSC for <ANP commands, so I can test every mode of the entity. For example, animation 0 is sitting there with a green light, animation 10 is sitting there with a red light, and animation 1-3 is firing. For direction, I've got 0 = left 1 = right. How else would I know if it worked :0
    One holds a button to make the gun shoot left
    One holds a button to make the gun shoot right

    I normally use Santa's Key sprite but I gutted that to make the bullet entities :s
    Wuh?
    Of course the thing's invincible, wouldn't make a very good deathtrap if it wasn't.
    Ah yes. IWBTG was really funny throughout the whole game. Also the aggravation factor is hilarious when you watch other people play it.
    Haha nice. You've got Imperishable night?
    Yeah, and the games are quite hard. They're designed to be a major challenge.
    Well the difference is that the starburst effect has like six-ish frames of animation whereas this one only has two (well two for the flash and one without) so if it was much bigger the animation wouldn't be as smooth.

    Also, the hail of bullets should be pretty intimidating yeah?
    That's cool.
    Oh look a GIF

    cannongif.gif

    EDIT: I think it's playing in reverse >_>
    I'm leaning towards stealth-puzzle but I know not everybody likes that stuff so it'll have a non-puzzle path as well (aka a bit of platforming and lots of enemies)

    Also, I'm working on em >_>
    That's a bit different. There are a thousand ways to use a gradient. I really like to use the effect. I was torn between a thousand ways to highlight the character in this one. I finally picked a "laser beam" behind him.
    cannon.png

    Still needs a bit of work on account O' the muzzle flare won't fit, but that's basically what it'll probably look like.
    I'll have to wait until I actually have in-game content to do more...
    however, you could just edit a save to start you off after the core with the flags for it set.
    The only reason that won't be happening is that there was a space to fill that was too large, so an entity had to b e removed to fit it into the game, i.e., the core.
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