• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT
cultr1
Reaction score
0

Profile posts Postings Media Albums About

  • It depends on how inspired I feel and how many naps I feel like taking but it'll be done by weeks end since I don't like having unfulfilled obligations.
    I can manage without downloading your mod so far - Facepic work can be done and sent all by itself and in theory so can hacks.

    And yeah, all that stuff you said. Letters A B C D E F G [those are part of the hexidecimal number system]
    So add a 4 then 0s until I'm at 6 digits? Perfect thanks I'll try that when I get home. I'll send you the mod link if you want it. WARNING I have very little mod completed, but I've added a few beta songs in the .exe
    Well, as far as finding the lines [offsets I guess they call them], just remember that they are always 6 digits long, and always start with a 4. Then you just have to use ctrl-G to jump straight to that line. For instance, 0x032729 would mean 432729. The 0x at the first is irrelevant (it means hex, and you also might see $0 or just plain 00 at the first). If someone gave you an offset 0x0c3c0, then you'd go to 40c3c0.
    Anything you can imagine. I recommend getting Olly and playing with it yourself to see what it's like - maybe start off by following the "Un-advanced assembly tutorial" or the Free Hacks thread.
    Yeah, in fact, they're right next to the regular physics variables. There's a bit of stuff around 4156d7 where changing the numbers will change how fast you run, how high you jump, all that good stuff.
    As far as easy ways go, you could mod the physics, and there are a number of "tweak values" in a bunch of the weapons that can radically change their behaviour with little-to-no effort. Umm, beyond that, there's NPC creation which is my favourite, if a little challenging, and engine modifications which are probably the most ambitious, such as GIR's 45 degree slopes. UI like the energy and health system I'd probably file under engine mods, but of course the difficulty always depends upon the desired outcome. The hardest part of it would probably be finding where it is and what it does, and then how to change it without breaking stuff.

    Anyway I'm going to sleep for now.
    ASM = Assembly. Hax.
    I spend most of my modding time on it, so I'm getting pretty decent at making stuff do what I want it to.
    Well, I get pretty excited about ASM hacking [but not for weapons], and facepics are pretty fun, but I must say I'm much better at *editing* facepics than I am at coming up with fresh ones.
    Basic weep molding (I have something speck in mind, but I'll need some assembly help)
    High typo density I guess? I get the jist though. Anyway I'd love to help with that but I'm not much for weapon hax :/
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Back
Top