• Sorry guys, I fucked up in the stupidest way possible. Any avatars, attachments or media uploaded in the past month may be broken. The bulk of those are attachments.

    Affected posts are by Brite / Dr. Minty Fresh / HeCooksPattiesAndSellsThe / Catalystl / ilikebreadtoomuch / Draco / minecraftstorymodefan / Extra Life / darkruler9229

    Affected posts are in threads Quick Modding/Hacking Answers Thread / CS ~ Encore / game opens in 1080, occupies only the top left corner / Friday Night Funkin' / Bluebot Requisition - DEMO / Show us your desktop / Cave Story Season 2 / gacha cave story pics / Cave Story with XBRZ filter / Project Ampersand

    -Andwhy

Recent content by Bavi_H

  1. Bavi_H

    (I came across this while searching through your posts to understand what you're doing with...

    (I came across this while searching through your posts to understand what you're doing with OrgMaker waves.) I don't know if these settings still exist in modern versions of Windows, but when I tested in Windows XP, I found different "Audio Performance" settings can cause undesired effects on...
  2. Bavi_H

    You said: > What would be the BEST way to convert the raw wavedata to .wav (more specifically...

    You said: > What would be the BEST way to convert the raw wavedata to .wav (more specifically, the C3 frequency? I don't know much about digital audio manipulations. But what you are doing sounds interesting to me. Are you trying to use the OrgMaker sounds in something like a module tracker? I...
  3. Bavi_H

    > (though I can't actually check if they're different as I can't find downloads for 2.05) I...

    > (though I can't actually check if they're different as I can't find downloads for 2.05) I found an old cavestory.org download page in the Internet Archive Wayback Machine, and Xaser's English zip is stored in the Wayback Machine's archive. Also, the addresses to the Japanese and English 2.0.5...
  4. Bavi_H

    > You said WAVE100 from CS / BGM is slightly different from OM1 Sorry if my notes were unclear...

    > You said WAVE100 from CS / BGM is slightly different from OM1 Sorry if my notes were unclear. I wasn't trying to say that at all. In my sheet, where I have a1* and a5*, the * note represents the transition between the a1 and the a5: "These two are different". All the other note marks in my...
  5. Bavi_H

    > Me and a friend tried to replicate the Intermediate waveforms for Octave 3, and I compared it...

    > Me and a friend tried to replicate the Intermediate waveforms for Octave 3, and I compared it to a recording of OrgMaker, however the differences were extremely obvious. I'm happy you found my tests interesting! It seems like you tried re-create my tests, but your results didn't agree with...
  6. Bavi_H

    > Have you ever done any testing with the wavedata from Doukoutsu.exe, since it's different from...

    > Have you ever done any testing with the wavedata from Doukoutsu.exe, since it's different from the OrgMaker one? Yes. Back in late 2010 and early 2011, I extracted and compared the resources from Cave Story (Doukoutsu.exe), Cave Story BGM Player (dou_bgm.exe), OrgMaker 1.3.4 Japanese or...
  7. Bavi_H

    OrgMaker 2 is made by Rxo Inverse: http://www5b.biglobe.ne.jp/~kiss-me/aji/organya2.html I have...

    OrgMaker 2 is made by Rxo Inverse: http://www5b.biglobe.ne.jp/~kiss-me/aji/organya2.html I have just worked on translating it to English and other changes possible with tools like a resource editor, a debugger, and a hex editor. In order to add a feature like WAV export, Rxo would have to add...
  8. Bavi_H

    Hello. What is your question?

    Hello. What is your question?
  9. Bavi_H

    Summer ORGmaking Extravaganza

    I wanted to gently convince you the rule didn't make sense, but I came on a little too heavy. I apologize. In the future, maybe a short discussion period to propose and iron out the rules before opening a contest might be helpful. I'm not personally participating in these contests -- I'm not...
  10. Bavi_H

    Summer ORGmaking Extravaganza

    When you said "So no", did you mean you will allow other drums (no, it's not too much of a stretch, you'll allow it), or you will not allow other drums (no, they're not allowed)? Can you tell me more what you mean by "use the Cat Instrument as an actual instrument and not a drum"? I don't...
  11. Bavi_H

    Show off your org music...

    What was the MIDI-to-sheet-music program?
  12. Bavi_H

    OrgMaker 2.1.0 - English translation in progress

    Yes, I noticed the 2.1.1 version sometime around the end of 2014. When I looked at it, the Japanese 2.1.1 version seemed to have the same features as the English 2.1.0 version, so I wasn't motivated to go through the entire translation process again. More information: As mentioned earlier in...
  13. Bavi_H

    Show off your org music...

    Hmm. Maybe you were using OrgMaker 2.0.5 or OrgMaker 1.3.4, where starting an empty file sets all the drum tracks to Bass01? Or maybe the way you insert ORG files into Cave Story is changing the header back to "Org-02"? In my tests, I used Resource Hacker to replace the CURLY ORG resource with...
  14. Bavi_H

    OrgMaker 2.1.0 - English translation in progress

    Update 2016-03-04: Starting a blank file will now use Cave Story drums by default. (Also rearranged the txt and drums.htm documents.) Download the update from the link in the first post.
  15. Bavi_H

    Show off your org music...

    If any track is set to a drum that was added in an OrgMaker 2.x.x version, the header in the ORG file changes and Cave Story ignores the ORG file. When you start an empty file in OrgMaker 2.1.0, all of the drum tracks start out with drums introduced in an OrgMaker 2.x.x version. If you leave...
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