Eli
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  • update: i have overcome my skill issue. credits.tsc and i are best friends now.
    Hina
    Hina
    you're just naturally friendly huh
    Serri
    Serri
    The dark side of the Force is a pathway to many abilities some consider to be unnatural.
    rage against the credits.tsc
    i forgot how annoying it was to test... did festive quest teach me nothing...
    ColdCallerLoopy
    ColdCallerLoopy
    credits.tsc kicks your ass in ways you never expect

    cheemcri.png
    Eli
    Eli
    it truly is pain!!!!
    ...still working on evergreen! i'm close to finishing the first 'real' ending (not counting a joke one), i just need to script some cutscenes and tweak the final boss, as well as draw the credits art!

    i've just moved out of home, so i've been preoccupied with that, but once i'm settled i'll have some time between jobs... hoping to wrangle up a private demo sooner rather than later...
    minecraftstorymodefan
    minecraftstorymodefan
    Is there a true ending to the game?
    Eli
    Eli
    yes, i'm roughly planning on a similar set of (serious) endings to the original game - a glorified game over 'bad ending', a 'normal' ending and a true ending when unlock conditions are met
    today is, technically, evergreen's 3rd anniversary! wack!

    i wish i could say i had a new demo or even the full game ready, but sadly i do not. have this cool drawing instead

    cs6dles.png
    i continue to not be dead! life has uh, been hectic as of late - i had a major surgery last week and i'm off work for 6 weeks to recover, so i'm hoping i can get some serious progress done on evergreen...

    speaking of, i went over frigid cavern's tileset, and redrew (pretty much all of) the tiles to be unique instead of vanilla recolours - very happy with the result! i need to make tilesets more, they're a lot of fun :]
    Screen Shot 2023-10-15 at 9.49.05 pm.pngScreen Shot 2023-10-15 at 9.49.18 pm.pngScreen Shot 2023-10-15 at 9.49.31 pm.pngScreen Shot 2023-10-15 at 9.50.12 pm.png
    :P_
    :P_
    niceee
    IdioticBaka1824
    IdioticBaka1824
    "just had a major surgery... let me immediately start working more on my cave story mod"
    you are crazy. but also deeply respected.
    nice work.
    Eli
    Eli
    i mean hey, it wasn't a surgery on my arms, so i can still draw just fine...

    also, thanks!
    I AIN'T DEAD
    Screen Shot 2023-08-15 at 9.06.24 pm.png
    Eli
    Eli
    yeah, i still need to tweak the tileset further - mostly need decoration tiles but that's a good point about the square block
    as for the weapons... i'm not quite sure what to do with them, since i can't just swap out their sprites for silhouetted ones, i'll probably leave them as-is since it's a short level... and yes, it's meant to be a paw-print!
    :P_
    :P_
    i love the clouds
    Eli
    Eli
    thanks! it's just the cloud generator from the ending cutscenes with the sprites recoloured to black, works pretty well!

    in the final stages of pre-release polish, though progress is slow... seems my adhd hell brain is focused back on modding at the moment though, so i'm hoping it'll hold on till i can get this update out lol

    in other news, i've been trying to work through my game backlog, and managed to finish nier automata and silent hill 2, both of which i greatly enjoyed, and i've just begun rainworld after being various levels of harassed to do so by several friends

    oops i'm here to announce another delay in the evergreen update, but for good reasons for once: freeware now supports multiple tile layers (thanks to periwinkle!) and i am going absolutely nuts with the decoration
    Serri
    Serri
    Looks hella nice. Really makes something like a sewer tileset much easier to work with
    X-Calibar
    X-Calibar
    Do you have control over the background tile movement speed btw? And is there a limit to 2 tile layers (front, background), maybe an X,Y offset for a 3D-ish effect?

    Being able to move the background at a slower set speed, could make for some very interesting foreshadowing (is that the best word? Showing a giant area in the background, slowly coming into view.) Or with X-amount of background layers; directing the player back and forth weaving deeper into the background layers... Seeing where you are going.

    Anyway, looking good~ I can appreciate spending extra time making it look just right :D
    Eli
    Eli
    ty!
    as for how it works, it's fairly limited and not any kind of parallax - four layers, only one's solid - but it does mean the curse of trying to have a background behind a slope tile is finally over

    still can't really post anything too interesting due to aforementioned spoilers but i have some exciting news - the last boss for this new area is complete!
    this means the update itself is more or less closing in to the finish line, i've still got a decent amount to polish/implement but if i keep up this pace maybe i'll be able to push a release sometime next month...
    i can't post any recent progress on evergreen cause it's all spoiler heavy, but rest assured i'm still actively working on it!

    no promise on a release date, but i'm close to done with designing the new area - i need to implement a boss, draw some CGs, then the sequence to return back to the hub - and after that it's just polishing, polishing and more polishing (and harassing my friends into bugtesting it for me) until a public release!

    Screen Shot 2023-01-21 at 12.12.26 pm.png
    Serri
    Serri
    Damn, posting nsfw here :p
    existingaccount
    existingaccount
    i have a feeling that the censor bar is actually just there and the robot in this image is not naked at all
    Serri
    Serri
    Don't make me quote a certain subreddit...
    i don't know what stars aligned for my brain to let me focus on evergreen again but i'm glad it's lasted long enough to finally finish that major update AND keep bugfixing/polishing... riding this motivation wave for as long as i can lmao
    HaydenStudios
    HaydenStudios
    Hooray!
    X-Calibar
    X-Calibar
    Demo spotted!!! (Yes... I didn't notice an update until now.)
    IMPORTANT EVERGREEN NEWS:
    i have reached 420 flags. nice.


    oh yeah and here's some teaser screenshots or whatever
    Screen Shot 2022-10-24 at 11.22.08 pm.png
    Screen Shot 2022-10-26 at 11.16.38 am.png
    HaydenStudios
    HaydenStudios
    Cool, 400 flags, that's quite a lot.
    Serri
    Serri
    Whatever you do, do not touch Flag 0431, worst mistake of my life
    8c1l9r.jpg
    'hm i wonder how long it's been since the last major evergreen update'

    > december last year

    'ah fuck'

    ...yeah, all i really have is the usual excuses - work's been taking up a lot of my energy and i can't wrangle my brain into being interested in modding at the moment, so even though i'm almost done with this next big update i haven't been making any progress and it's really frustrating!!! gah!!!

    hum, i guess i did redraw caret's portraits recently, there's that...

    (new)
    fayce.png(old)
    existingaccount
    existingaccount
    they honestly look worse imo, but i do think they show more personality and identity.
    X-Calibar
    X-Calibar
    Still looking forward to it :D Both look good to me. New ones are closer to anime standard? (Nice!) Also seems to mostly not meet your gaze leading to a different impression vs the old ones. Which have more of a piercing stare.
    extremely brief progress update for evergreen: finally finished the graphic for an optional cutscene... and promptly realised that it being the only one of its kind makes it stick out, so i'm thinking of having an optional CG cutscene in each area - 4 in total (beginning area (though maybe that's covered by the intro image?), each 3 teleporter locations), not including the planned joke ending, but we'll see...

    Screen Shot 2022-08-01 at 2.08.52 pm 1.png

    i've also been working on cleaning up/implementing sidequests, and generally polishing stuff, but if i give a deadline for this update's release i will 100% miss it so i'll just finish this off with a 'it's still being worked on lol' :P
    Orbit
    Orbit
    Looks great! And a cool idea for area transitions too
    HaydenStudios
    HaydenStudios
    Very nice looking art! Looking forward to where you go next with Evergreen.
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