chatting about horror games earlier with a friend reminded me i want to make a horror-focused cave story mod again one day... 'they have been reset' (which was a collab with jpzarde) was a lot of fun to do but i think there's a lot more potential to make Scary Thing in the CS engine(s?) - there's an idea i've had for a long time but i will keep it secret for now in case i do eventually make it one day (smiles). my friend bonnie's 000000 was really good (fearlessly shilling) but it's one of the few non-joke horror mods i can think of - definitely an underutilised genre, which is unfortunate
i do have plans to make the final area for evergreen's true ending horror-adjacent, but we'll see how much i lean into that? i suspect it will likely draw more from stuff like psychonauts, undertale's true lab/photoshop flowey or omori's blackspace, that sort of (mostly) quietly bizarre/unsettling mismatched aesthetic rather than Ahh Rahhh Blood Guts Jumpscare!!! (i guess you could call it yume nikki-esque? something along those lines) - essentially a focus on unnerving the player rather than outright scaring them. ultimately though whatever it is will come down to what i can wrangle out of the freeware engine and my own art skills...
also speaking of i think i'm ready to release that playtester build for the first final boss but it seems i may have to wait a couple weeks since i need to focus on a project for school due next week and then like a day or two after THAT is deltajune... aghhhhhhhh toby fox you've done it again!!!
i do have plans to make the final area for evergreen's true ending horror-adjacent, but we'll see how much i lean into that? i suspect it will likely draw more from stuff like psychonauts, undertale's true lab/photoshop flowey or omori's blackspace, that sort of (mostly) quietly bizarre/unsettling mismatched aesthetic rather than Ahh Rahhh Blood Guts Jumpscare!!! (i guess you could call it yume nikki-esque? something along those lines) - essentially a focus on unnerving the player rather than outright scaring them. ultimately though whatever it is will come down to what i can wrangle out of the freeware engine and my own art skills...
also speaking of i think i'm ready to release that playtester build for the first final boss but it seems i may have to wait a couple weeks since i need to focus on a project for school due next week and then like a day or two after THAT is deltajune... aghhhhhhhh toby fox you've done it again!!!
ps: i don't think there's room for a tub in the budget, sadly