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hoping to get festive quest done by early feb (or at least a version with bugfixes and some attempt at an actual ending lmao)
slowly working through it, i'm maybe 75% done...
All three phases of War Machine function properly as does the scripted event after. I've still got to test out the bonus area (and it's boss) and polish up the game before release. I also want to add custom ORGs, but I'm not sure if delaying the mod for that would a good idea.
So I've heard that you could add entities to boss fights (e,g Entity 0369 speeds up bosses) in order to change how they work. I do wonder though, how do I implement them into my mod without causing any scripting problems?
So all 3 phases of War Machine are functional now. I'll continue testing it out while I polish up the mod before release. Aside from that, there's also some areas you can access once you defeat War Machine, one of which is far more difficult than the main game.
B͘l̻͇̲͉̙͂ͪ͋̀ͪö́̏̄͝o̸m̖̹̝̱͜p͖͇̳o̤̦͔̮̘̰̭ͫͬ͗ͣ̂̿̀c̪̦̪͋̑ͨa̱͎̱ͭ̃̚l̈̿̿̃ͪͮ̍y͎̣͉p̲̠s͍̱͙e͒ͪ̍͛ͩ͏_̂ͨͪͧ̃̒m̫̣̤͇̩̰̎ͨͭ̅͆͑p̱͇͓͓ͩ͗̈́̃4 is corrupted. Would you like to open it anyway?
>Yes No Delete