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So I've heard that you could add entities to boss fights (e,g Entity 0369 speeds up bosses) in order to change how they work. I do wonder though, how do I implement them into my mod without causing any scripting problems?
So all 3 phases of War Machine are functional now. I'll continue testing it out while I polish up the mod before release. Aside from that, there's also some areas you can access once you defeat War Machine, one of which is far more difficult than the main game.
B͘l̻͇̲͉̙͂ͪ͋̀ͪö́̏̄͝o̸m̖̹̝̱͜p͖͇̳o̤̦͔̮̘̰̭ͫͬ͗ͣ̂̿̀c̪̦̪͋̑ͨa̱͎̱ͭ̃̚l̈̿̿̃ͪͮ̍y͎̣͉p̲̠s͍̱͙e͒ͪ̍͛ͩ͏_̂ͨͪͧ̃̒m̫̣̤͇̩̰̎ͨͭ̅͆͑p̱͇͓͓ͩ͗̈́̃4 is corrupted. Would you like to open it anyway?
>Yes No Delete
So regarding War Machine: I've defeated the first 2 phases but will need to defeat the third one before I can consider it done.
Just so you know, all bosses in Gun have 3 phases, which will be achieved through scripting tricks. This of course won't apply to the 3 secret bosses.
Update: I finally got the War Machine fight to work. All I had to do was move the player near War Machine's spawn location and use 2 H/V triggers: one for the pre-boss dialogue and one for the actual fight itself. All I need to do is continue testing the fight and make changes as I go along.
So regarding Gun v1, I'm trying to get the War Machine scripted and it's been frustrating so far. It either shows up but does nothing or it's invisible and attacks (with the green missiles). I've been trying a lot with the script and hopefully I'll overcome this problem.