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what do you think is a good loading screen?
I'm not sure if i should change the colors of the letters or just leave it as is
sometimes i feel the need to change things just to show people I CAN


also i like the scorching back music for the egg corridor it really fits it
i've seen some people do the outer wall music for water stuff i like that too yay
SeasonsOfDestiny
SeasonsOfDestiny
The loading screen itself doesn't matter much, but what happens between it and your title screen should serve as some sort of introduction to your mod.
Walrus_Guy
Walrus_Guy
oh i think people were getting a little confused I meant the loading screen as the part where it says "Loading..." and that's it

I already made the other loading screen (like the one where the doctor walks to the crown with misery and balrog in bubbles)
andwhyisit
andwhyisit
Ah.. 'kay.
I'm probably gonna release another demo of Blu's Magical Misadventure in november
EnlightenedOne
EnlightenedOne
If you aren't rushing, please do.

Otherwise take your time.
Finished Samus Returns with 100% item collection. Very great game, and while the melee counter was testing new waters, I feel that it really helped with the immersion in every boss battle where it was applicable.
mckgamer
mckgamer
I've been playing the shit outta Samus Returns. Although I haven't played many Metroid games beforehand except Super M and Zero Mission so I'm still kinda figuring stuff out.
is it possible to make a new comedy mod that doesnt suck
EnlightenedOne
EnlightenedOne
*is listening*

Though considering how long its taken me to spend the last couple of hours finishing my debut big hack, I'm an unreliable assembler.
EnlightenedOne
EnlightenedOne
I have a hack that works flawlessly (was used in sushi to configure weapons and health regen), but it has its limitations so I'm redoing it into a proper release. It's gonna basically bridge TSC and ASM together, allowing the construction of simple if-statements.

I just need to get off my ass and spend one day finishing it.
What do you think is better:
A high quality cave story game with lots of cool features that takes a year to make with about 2 hours of gameplay
or another 2 hour of gameplay cave story game, but it's really basic and is only map and script changes (no different art, custom bosses or cool storyline) BUT it only takes 2 months to make

my first games were the second option, and the one im making right now I'm HOPING is the first option
I just wonder if I'm wasting my time in making a better quality game, when people maybe just want a better quantity game
Walrus_Guy
Walrus_Guy
so do you think it would be best if i tried to make a better game, even though it will take me probably around a year to make?
Noxid
Noxid
yeah
Walrus_Guy
Walrus_Guy
ok hopefully mine is good in quality
i think its better than the one or two I made a long time ago
The second one I made was better than the first, but it was a lot shorter (probably because I didn't have the patience to make it that long with it being that "good")

I wrote a big plan, hopefully it's about as long as the original cave story
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