Xol Story Beta 1.0

Dec 10, 2017 at 10:29 PM
Senior Member
"Fly, Fly, Fly!"
Join Date: Jun 8, 2012
Location: CHRISTMAS stuff in August. WTF.
Posts: 145
Age: 28
Pronouns: he/him
Finally! Made it to a full beta release after all the sudden work I had!
You may know this game formerly as Project My House.
Well, after days of brainstorming on the title, I finally settled for Xol Story.
Let's cut to the chase. Link's here.
I'm gonna lay down over there cause I worked pretty damn hard on this with what little time I had.
Screenshots will come when I have the time.
Enjoy.

Edit1: Please note that it's recommended to experience the whole game first before comments/criticism. I'd rather have somebody give me a full rundown of what I did wrong than have somebody gloss over just a few.
 
Last edited:
Dec 11, 2017 at 1:25 AM
World's #1 Laharl Kinnie
"All your forum are belong to us!"
Join Date: Sep 22, 2012
Location: Hell
Posts: 611
Pronouns: She/It
So, time for me to critique this even though this is your first release.

starting off, already in windowed without even launching (just looking at the config)

strangely shaded edit / recolor of quote... eh

Didn't even edit out the intro cutscene

Level design off the bat is pretty forgettable...
You forgot to <FAC0000 at the "Got the =blade=" text

Also downscaled Nicalis graphics, don't do that because Tyrone will nuke us if we do.
First cave edit that didn't even change any of the enemy placement.

You can get the 34 locket an infinite number of times, make a flag and dnp or smth

Spikes inside of spikes

Got the artemis... please don't let this be just a reskin...

Tokoro recolor + minor text edits...

The minor dialogue things in the reservoir are nice, most people don't bother with that since it's decoration.

>Found Nothing

...

>Egg lab

You know what, I'm just gonna stop the review here.

tl;dr : Congrats, you found the modding guide and found out how to edit images using ms paint.
 
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