• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

WTF-Story

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Sep 17, 2008 at 9:23 AM
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If u need Any help with sues workshop ill help
 
Sep 18, 2008 at 12:18 AM
I can has squidburger?
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Does Nator even post here anymore?

And also if you need help with TSC, I could probably warm up the TSC section of my brain... haven't Cave Story hacked for over a year and the inner nerd would probably appreciate the activity.
 
Sep 18, 2008 at 3:33 AM
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SW and TSC

I actually don't use Sue's workshop, i found it difficult to use (i started using both caveeditor and SW at the same time, found the CaveEditor to be more "user friendly").

And i should be pretty good with the tsc, but if i have any questions, i'll post em here.
 
Sep 18, 2008 at 11:59 AM
Justin-chan
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There are many here who find Sue's Workshop more user-friendly because they're pretty much accustomed it. I've used CaveEditor before, didn't really suit my tastes, I hated right-clicking to add entities. :/
 
Sep 20, 2008 at 5:20 PM
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Player sprite should be a negative quote.


Hard to see and it's also just an approximation.
 
Sep 21, 2008 at 11:40 AM
Justin-chan
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Might as well make Yorts Evac where everything is inverted. Weapons heal rather than damage. Making impossible to defeat Bosses and you must do all in your power to avoid entering a Boss battle.
 
Sep 21, 2008 at 12:33 PM
Luls
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Nah. YOu could add triggers to make spikes appear and fall or something instead of using your actual weapons to fight bosses =P
 
Sep 21, 2008 at 4:13 PM
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I tested that once. I think falling spikes only kill Egg Corridor 2 enemies.
 
Sep 21, 2008 at 4:16 PM
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Egh, Don't make a Yorts evac Clone.
Make it WTF, but be original.
 
Sep 21, 2008 at 5:01 PM
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negative quote

i actually plan to inverse quote's sprites and use them for the anatgonist (aka the enemy). i have a great idea for his battle hehehe....
i won't tell you what else im doing tho, i want it to be a surprise
should have a demo out by the end of today, this mod is gonna be bigger than i thought
 
Sep 21, 2008 at 5:33 PM
Luls
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Lyger said:
I tested that once. I think falling spikes only kill Egg Corridor 2 enemies.


WRONG. They kill all enemies. But i doubt that they work on major bosses. I know they kill all though. (I tested =P)
 
Sep 21, 2008 at 5:53 PM
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Really? Tested it on Frenzied Toroko. Didn't work. Not sure if I managed to hit any of the flowercubs.
 
Sep 21, 2008 at 10:50 PM
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Any idea when your going there's going to be a playable demo? MY friend and I really want to play this. And if you made one, put it on the first post.
 
Sep 22, 2008 at 12:23 AM
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demo....

I'm nearly done the demo, just have to make a couple of cutscenes.
It should be up by tonite
 
Jun 20, 2009 at 11:32 PM
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Which chest has the key?
 
Jun 20, 2009 at 11:43 PM
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RHF64 said:
Which chest has the key?

Wrong thread RHF64. This thread is dead, since it was the discussion on WTF-story before I released a demo. Could an admin/mod please lock this thread?

[EDIT]: Further discussion on WTF Story is on this thread: http://www.cavestory.org/forums/threads/982/
 
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