Oct 17, 2015 at 5:55 PM
Join Date: Sep 13, 2015
Location: San Antonio, TX
Posts: 73
Age: 27
Pronouns: he/him
Cave Story, Shovel Knight and Super Meat Boy definitely have a lot of things in common.
All three of them are freaking godlike 2D platformers in their own unique ways, that's pretty much a given.
All three of them are games with soundtracks that are so fucking amazing that you could pretty much literally play them just to hear the music that they make.
From what I can tell, CS and SMB pretty much share the same jumping physics, except that Quote moves a hell of a lot more slowly and can't wall jump.
All three of them pretty much shaped the current indie game industry as we know it and became ridiculously (in CS's case, downright insanely) beloved and iconic as a result.
In my opinion, CS and SK both have excellent storylines and characters in their own rights.
All three of them also pay simply brilliant homage to classic games of old. If I had to pick two games that each one of them draws the majority of its inspiration from, I'd say this: CS is like Metroid meets Earthbound, SMB is like Mario meets I Wanna Be The Guy, and SK is like Mega Man meets Duck Tales.
Last but not least, all three of them absolutely deserve recognition in Smash Bros, be it playable characters, trophies, stages or even just the music from the games.
The only real problem I can see with this idea is that Super Meat Boy in its later levels, especially their Dark World counterparts, is fucking hard as dinosaur balls. I have literally died over 3,905 fricking times while playing the game on a proper controller, let alone a keyboard, so far.
Therefore, in a crossover's case, SMB's difficulty would probably need to be toned down quite a bit in favor of the storyline. Anyway, what do you think? To me, this is where it stands:
Cave Story has the best storyline,
Shovel Knight has the best gameplay,
Super Meat Boy has the best graphics.
All three of them are freaking godlike 2D platformers in their own unique ways, that's pretty much a given.
All three of them are games with soundtracks that are so fucking amazing that you could pretty much literally play them just to hear the music that they make.
From what I can tell, CS and SMB pretty much share the same jumping physics, except that Quote moves a hell of a lot more slowly and can't wall jump.
All three of them pretty much shaped the current indie game industry as we know it and became ridiculously (in CS's case, downright insanely) beloved and iconic as a result.
In my opinion, CS and SK both have excellent storylines and characters in their own rights.
All three of them also pay simply brilliant homage to classic games of old. If I had to pick two games that each one of them draws the majority of its inspiration from, I'd say this: CS is like Metroid meets Earthbound, SMB is like Mario meets I Wanna Be The Guy, and SK is like Mega Man meets Duck Tales.
Last but not least, all three of them absolutely deserve recognition in Smash Bros, be it playable characters, trophies, stages or even just the music from the games.
The only real problem I can see with this idea is that Super Meat Boy in its later levels, especially their Dark World counterparts, is fucking hard as dinosaur balls. I have literally died over 3,905 fricking times while playing the game on a proper controller, let alone a keyboard, so far.
Therefore, in a crossover's case, SMB's difficulty would probably need to be toned down quite a bit in favor of the storyline. Anyway, what do you think? To me, this is where it stands:
Cave Story has the best storyline,
Shovel Knight has the best gameplay,
Super Meat Boy has the best graphics.