Feb 24, 2008 at 8:48 AM
Join Date: Dec 24, 2006
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Posts: 1926
Age: 32
-.-
We don't know whether Alex Ross is of age or not, so let's keep this pg-13.
We don't know whether Alex Ross is of age or not, so let's keep this pg-13.
I'm not much of a Snake user, either, but my opinion is nearly identical to Roonil Wazlib's post below yours on the 1st page.Alex Ross said:What's the general consensus on which gun is the best? I'm not very interested in the Snake, and I haven't seen the Charge Shot yet, so basically I was wondering if the Machine Gun is a better choice than the CS.
jcys810 said:Masturbate.
That's true, indeed, but I was simply keeping it within the original focusing point (As to what to trade the Polar Star for). The Blade is undeniably one of the player's best weapons.Roonil Wazlib said:Nope, blade > Spur
I have found the following data:Alex Ross said:What's the general consensus on which gun is the best? I'm not very interested in the Snake, and I haven't seen the Charge Shot yet, so basically I was wondering if the Machine Gun is a better choice than the CS.
DragonBoots said:I have found the following data:
Spur:
Tap: 4 dmg, range 8, no screen limit
Level 2: 10-18 dmg, range 15, unlikely multiple, takes about 1 sec to charge
Level 3: 24-80 dmg, range 15, unlikely multiple, takes 2 secs to charge
Level 4: 72-150 dmg, range 15, unlikely multiple, takes 5 secs to charge
Advantages: high damage, range and no need for weapon energy
Disadvantages: you'll have dead time if you want to charge
Machine Gun:
Level 1: Damage: 2/shot Range: 10 Blocks (Strafes) Screen Limit: None? Destroys Blocks: Yes
Level 2: Damage: 4/shot Range: 10 Blocks (Strafes) Screen Limit: None? Destroys Blocks: Yes
Level 3: Damage: 6/shot Range: 10 Blocks (Strafes) Screen Limit: None? Destroys Blocks: Yes + Kickback
Advantages: kickback at level 3 and shots sorta strafe, withing a degree
Disadvantages: highest weapon energy demand of any of the trade 3
Snake:
Level 1: 4 dmg, range 4, limited to 4 on screen, slow
Level 2: 6 dmg, range 6, limited to 4 on screen, faster, strafes
Level 3: 8 dmg, range 8, limited to 4 on screen, fastest, strafes
Advantages: goes through walls (no need to worry about line of sight), strafes massively at level 2 and 3 (almost a whole block vertically) and has the lowest level up energy of the trade 3
Disadvantages: you give up the Fireball and the Snake can't destroy those breakable blocks
So...
Maybe numbers will help you decide...
Thanks for the info, I decided to stick with the Machine Gun for my first play-through, I think it suits me the best.DragonBoots said:I have found the following data:
Spur:
Tap: 4 dmg, range 8, no screen limit
Level 2: 10-18 dmg, range 15, unlikely multiple, takes about 1 sec to charge
Level 3: 24-80 dmg, range 15, unlikely multiple, takes 2 secs to charge
Level 4: 72-150 dmg, range 15, unlikely multiple, takes 5 secs to charge
Advantages: high damage, range and no need for weapon energy
Disadvantages: you'll have dead time if you want to charge
Machine Gun:
Level 1: Damage: 2/shot Range: 10 Blocks (Strafes) Screen Limit: None? Destroys Blocks: Yes
Level 2: Damage: 4/shot Range: 10 Blocks (Strafes) Screen Limit: None? Destroys Blocks: Yes
Level 3: Damage: 6/shot Range: 10 Blocks (Strafes) Screen Limit: None? Destroys Blocks: Yes + Kickback
Advantages: kickback at level 3 and shots sorta strafe, withing a degree
Disadvantages: highest weapon energy demand of any of the trade 3
Snake:
Level 1: 4 dmg, range 4, limited to 4 on screen, slow
Level 2: 6 dmg, range 6, limited to 4 on screen, faster, strafes
Level 3: 8 dmg, range 8, limited to 4 on screen, fastest, strafes
Advantages: goes through walls (no need to worry about line of sight), strafes massively at level 2 and 3 (almost a whole block vertically) and has the lowest level up energy of the trade 3
Disadvantages: you give up the Fireball and the Snake can't destroy those breakable blocks
So...
Maybe numbers will help you decide...
Am I the only one here who knows it was a book? Or who read the book for that matter? D:andwhyisit said:The movie wasn't crap, it was good just not great. Still worth watching though. I never regretted seeing it.
I like you Lyger.Lyger said:I actually rather like the Snake.
DENIED!!!Bad Beholder said:The Blade is undeniably one of the player's best weapons.
Blade =/= Damage aloneDragonBoots said:DENIED!!!
Nemmy > Blade.
It's Range + Speed + Damage vs. Damage alone.
Nemmy Ballos 2nd form Max Unload Damage Krank (In Practice): ~300+
Blade Ballos 2nd form Max Unload Damage Krank (In Practice): ~150
In 3 HP runs blade can serve as the shield because of its splash damage and speed. I'm one of the rare guys who prefer Spur to MG and Snake XD.Garbeld said:Yep, Machine Gun's always a great one. The spread is kinda useful, and makes it among the weapons capable of creating a 'shield' of damage to protect you from incoming projectiles/enemies/attacks. And the flying ability is just cheap - I mean, except to jump once in the beginning, I never really touched the ground when fighting the doctor, thereby eliminating most of his threat. >.> <.<
And personally, I'd say that Snake is the second best. Although the Spur has higher damage output, I have other weapons I can use for that, and anyways, simply hitting the fire button fast enough will generally be sufficient, if not ideal. On the other hand, its wavy path makes it excellent for shielding, while combined with its wall-penetration, is quite useful for hitting enemies from behind cover, when your range of motion is limited. If I had to choose a weapon for a 3HP-non-minimal run, it would be my unquestioning decision.