Also, I never played Jenka's Nightmare or Lunar Shadow, fite me 1v1
Eh, I haven't played Jenka's Nightmare despite that game being a rite of passage for some CS modders. As for Lunar Shadow, while it is good, it also has several design flaws (shoddy wardrobe/Sound Test system, the Tiamat/Azehr/Shori Phase 4 boss fights being poorly designed (and I told Kim how
she could solve the Azehr problem), the Sea Zone requiring a set of actions that aren't properly indicated, the post Sycor trap that can easily kill you). I'm just hoping that the next version of Lunar Shadow fixes these problems and finishes the Confusion Zone.
As for the mods I've played, here's the Top 5:
1) Battle Spire Challenge (A boss rush mod which pits you against several boss combinations. It's quite fun and reminds me of Timaeus22222's MegaMan Battle Network 6 mod videos)
2) Enthology: The Lost Chapters (An experimental mod that has you play through several scenarios. I found the last levels a bit frustrating, though it's just me. The Ion Blaster was also quite fun to use)
3) Hope of Shane: Frost (I'd say that this is Shane's best mod thus far and it's a shame he never finished it. He could just do what Enlight did with the Postgame Selection menu so that the player could choose between Frost, Ember, Spark and Toxin version of the mod)
4) Lunar Shadow (A mod that plays well with a nice story despite the design flaws and easy difficulty (something that Selenic Shadow solves). The fight with Grialdyn is the best fight in the entire game).
5) Obscuro Lumen Venenum Aeris (Dianke's mod which could have been interesting if not for it's incomplete status. )