What is the best form of media?

Mar 1, 2022 at 9:13 AM
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As we have gone on as a society, we come up with many forms of story telling: books, movies, tv show, comics, video games, and audio books. Although that does spark the inevitable question, what medium is the best for conveying ideas?
Mar 1, 2022 at 10:07 PM
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I would say "video games," aka interactive media formats have the best potential for conveying ideas. Though in reality, it probably depends on what idea you are trying to convey, as to what is the best format. An audio book describing a picture, doesn't quite match the reality of seeing the picture. And a picture in a book about a famous event doesn't match a video of that event, nor being there and looking around yourself. That said, you can have too much information and muddy your idea, and there may be a best media format for each set of circumstances.

On a tangent...
I do wonder what is beyond interactive media/games though? Is there an element that cannot yet be replicated? Maybe something like a freedom to break away from a main POV, and look around beyond what was created. Like switching to a different character and seeing the story through their eyes, automatically created, based on endless amounts of information to simulate the style as much as possible. Or perhaps automatically and freely switch between media formats through generated content. All of which can be tweaked to create a seed based on your changes, etc, etc... Well, in a far distant future where it isn't a negative to see that something is "machine-generated," and can pass human tests, like a simple deep fake.

Or perhaps I missed the more obvious future media which incorporate new senses. I mean describing smells doesn't match actually smelling them. Same with touch and other internal feelings.

But, back to the topic... I said video games; though maybe I should say the best medium basically depends on your ability to utilize that medium well, the needs of your audience, and factoring in the ideal form of media to convey that idea. Those are my thoughts anyway~
Mar 3, 2022 at 1:25 AM
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This is a very interesting question. These different media have their own facets of appeal, their own strengths, weaknesses, etc.

A few of these categories are practical for content creators simply because it's more feasible to create them. For example, writing a book can often be a near solo endeavor and takes up very little resources compared to making a movie, for example. To highlight the best media, I'll start by eliminating a few categories, although some may disagree with me on this.

I'll start by eliminating comics. Comics aren't bad, in fact, they can be quite fantastic. But the reality is that if someone makes a comic, the reason they do it is usually due to wanting to visually tell a story but having limited resources to do so. If everyone who wanted to tell their story visually could just make an animation for it or get a movie crew together to get it created, then I don't think we'd see very many comics. Comics are a useful medium for content creators with limited resources to visually tell a story, but in the event of more resources being available, viewing a motion picture is far more desirable and gives it more life.

Next, I'll eliminate audio books. I'm almost inclined to merge this in with books, but I guess the experience of reading a physical book is different from listening to an audio book. Audio books are really just a way of making lesser books more accessible to those who don't want to sit down and read something that they're interested in consuming, but aren't willing to set aside the time to sit down and read while not doing anything else. I consider this inferior to the traditional book experience, because you're usually doing this for a book that you consider worthwhile but not interesting enough to really sit down and absorb, and you're likely to be multitasking while listening, which makes it harder to absorb the story/information at your own pace. In the traditional book reading experience, you're most likely not reading any faster than your brain can process, you're usually able to focus more, and you can just absorb the content much more naturally.

I'm gonna merge movies and tv shows together, mainly because they're both the motion picture experience, and some TV show episodes can be as long or even longer than some shorter movies. I know tv shows are more slowly paced and usually smaller budget, but the same concept applies, and lately, the line between the viewing experience on these 2 intertwined media has been increasingly blurred.

All right, so that leaves these 3 media: books, movies, and video games. You asked a different question in the thread title than you did at the end of the OP, so I'll answer those separately.

What is the best form of media? That's a loaded question, these media are better at different things, and different people have their own preferences. Books are probably the most mentally stimulating, although require a greater attention span to consume. It doesn't give you the same immediate gratification as movies and video games, but if you can get really into a good book, then it has a certain kind of fulfillment that you can't get anywhere else, both during the book, and after you've finished it. Movies are very accessible, because there's basically no effort on your part in consuming them, unlike books and video games. Movies have a certain visual and audio richness to them, and the shared experience of watching a movie feels the most tangible of these 3 media. Video games are more interactive and have the potential to build puzzle-solving abilities, and they also have the ability to stimulate the mind more than movies usually do (but that's not universally the case). If you're like most people on these forums, you probably have an easier time concentrating on a video game than a book, even though sometimes the former can require even more effort on your part to consume it.

So then there's the next question, what medium is the best for conveying ideas? Well, I guess it depends on the idea that you're trying to convey. In general, I'd argue that a book most effectively conveys ideas. You can simply write out the idea, how it works, what feelings everyone should have, etc. But over time, people have used movies and video games in creative ways to convey ideas that would be hard to process in a book. For example, fight scenes in movies are able to quickly show you exactly what actions are being performed by the combatants involved, which would be a lot less fun to read in a book, and also there would be a huge disconnect between the pace at which your mind is processing the moves made in an action scene, and the speed at which the events are happening, which can be kind of jarring. If you had asked me 10 years ago, I probably would have said that there aren't really any circumstances that come to mind for how a video game can do a more effective job of "conveying an idea" than a movie or book. But since then, there's been a trend of having games do all kinds of crazy, meta, 4th-wall breaking things that really add depth to the story and characters that you interact with, and that's an effect that you just can't replicate with books and movies. The main game that does this that comes to mind is Undertale, but there are others. So, again, they all have their strengths and weaknesses, and it kind of depends on your personal preferences.


It depends, and also it can be kinda subjective.
Feb 5, 2023 at 4:17 AM
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Feb 6, 2023 at 5:34 AM
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Definitely books. We are still in the infancy for things like films and especially video games. Very few games have been able to convey complex political or social talking points in the same way as film or books. The most influential forms of media that have effected society the most is literature, it's just not even an argument.
BUT the real question was "Which is the best form of media."
That's a very hard question to answer because it is a completely subjective one. I know a lot of people these days would say film or music. Cool question; hope I gave a neat answer.
Feb 9, 2023 at 11:10 PM
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The deal with games is that no serious enjoyer of video games wants to play something with actual political and social commentary. People play games to relax and enjoy for the most part, depending on the complexity and grit of said game. They're usually taking place in fiction and any politics are in-universe to tell a story. Metal Gear hypotheticals might get there, but it's partially thanks to the immersion of a military setting and gameplay that still ties back to the game's story rather than real-life lore. That's why there's whiplash from games such as New Tales from the Borderlands when they're made to try and inject a certain type of writing found in other mediums, a game player does not want to invest in a world with certain writing characteristics, let alone be spoon-fed things you might expect from journalists these days. You can go ahead and declare some books and movies to be pure kino especially if they have grounded commentary on the state of the world, but you're going to have a hard time injecting into a medium that's more escapist than anything without alienating a greater demographic than whatever's outside of the genre of gameplay. I guess it'd be interesting to see something like 1984 or To Kill a Mockingbird be webbed up as a game but I wouldn't say it'd be easily interesting to play.

I think that each medium has to do things differently because a medium, like genres, help transmit certain types of information better than others. You're not going to find a riveting detective story in a music album over a TV show (not to critical acclaim anyway), not everything fits as easy as a 2-piece jigsaw. But no one can stop you.