Aug 16, 2013 at 7:18 PM
Join Date: Jul 9, 2013
Location: Genesis : Spirit.
Posts: 61
Age: 27
Pronouns: he/him
Seems good, i will try it tommorow beceause I am too lazy to play it now
It will never get any better then this.Quote hell master said:Seems good, i will try it tommorow beceause I am too lazy to play it now
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but it needs moar sanic hegehog
I meant when it's gonna be finished.metalsonic71 said:What do you mean by coming out?
I have the download on the first post.
Or do you mean finishing it?
SameGunbladeMaster34 said:I meant when it's gonna be finished.
Based on your vague description, it sounds like you could just trigger a script that uses <CNP commands to change the blocks you want into blank ones. If you don't want any smoke effects, then use the <SMP command, and have the block that you want for the platform be to the right of a blank block on the tileset, and you can make them seamlessly vanish. Have I misinterpreted you question, or does that answer it?Tpcool said:I'd like to know how I could implement disappearing blocks with TSC.
HaydenStudios said:Based on your vague description, it sounds like you could just trigger a script that uses <CNP commands to change the blocks you want into blank ones. If you don't want any smoke effects, then use the <SMP command, and have the block that you want for the platform be to the right of a blank block on the tileset, and you can make them seamlessly vanish. Have I misinterpreted you question, or does that answer it?
Hey, anything is better than what I have right now. Post it, and I'll see what I can do with it.EnlightenedOne said:It's a greater amount of work and probably not that efficient, but I've used it for my mod and it probably could work for what you want.
So, I finally wrapped my head around the code, and I got it working at a slower speed (the way you had it was too fast, imo). The problem is, when I tested it out with spikes, there was no invincibility time. If you don't know of a solution to that, I'm afraid my last option is to ask ZarroTsu.EnlightenedOne said:Not sure how Zarrot did it, probably better than me.
But if you use the exact method I did, and just edited the Pbm/Bmp to erase the Curly-unconscious sprite, It's probably what you need.
Yes, deactivating the mercy invincibility while the entity is touching you is a big drawback to this system... But I think I know how to at least reactivate it for spikes (you are wanting them lining the bottom, correct?).Tpcool said:So, I finally wrapped my head around the code, and I got it working at a slower speed (the way you had it was too fast, imo). The problem is, when I tested it out with spikes, there was no invincibility time. If you don't know of a solution to that, I'm afraid my last option is to ask ZarroTsu.