Nov 16, 2006 at 8:53 PM
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 34
Pronouns: No homie
CociCookie said:Ok, I asked you these in the other topic, but you never replied rune, so:
-by ROM, do you mean where it has all those 000000 bits, if so is that freed up when I delete maps? I delete all of them when I start a game from scratch.
-The EXP table is the same for each weapon (Except for Alucard, he gets a double length EXP table) so would I just need two tables, give them an ID and use it as [XPTblID][WpnID][Level] for it, so if I used Richard, and he had the Blade level 5 it would be Richard[Blade][5] or something like that?
-Id probably start off with attempting to remove the EXP drop, then adding another 3, then another 3. That would give me 9 levels, 3 levels till the gun bullet changes.
-Where exactly is the existing weapon code, and which Hex editor is best for the job. I use Hexplorer but I think something else might be better.
Heh delete this post and just PM Rune



Sorry about the delay. I'll reply here since it might be useful to other people who want to accomplish similare things.