Nov 16, 2006 at 8:53 PM
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
CociCookie said:Ok, I asked you these in the other topic, but you never replied rune, so:
-by ROM, do you mean where it has all those 000000 bits, if so is that freed up when I delete maps? I delete all of them when I start a game from scratch.
-The EXP table is the same for each weapon (Except for Alucard, he gets a double length EXP table ) so would I just need two tables, give them an ID and use it as [XPTblID][WpnID][Level] for it, so if I used Richard, and he had the Blade level 5 it would be Richard[Blade][5] or something like that?
-Id probably start off with attempting to remove the EXP drop, then adding another 3, then another 3. That would give me 9 levels, 3 levels till the gun bullet changes.
-Where exactly is the existing weapon code, and which Hex editor is best for the job. I use Hexplorer but I think something else might be better.
Heh delete this post and just PM Rune