Want to play my edited game?

Feb 2, 2007 at 11:15 AM
Been here way too long...
"..."
Join Date: Jan 21, 2006
Location:
Posts: 369
O really, thats strange... must not have been ready in that version then... The altar should work the same as the other ones.
 
Feb 3, 2007 at 3:40 AM
Junior Member
"Fresh from the Bakery"
Join Date: Jan 20, 2007
Location:
Posts: 16
hmm... crap. ; ; would you be able to re-upload the latest version then?
 
Feb 9, 2007 at 1:51 PM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 32
I like it alot, but I'am too bad to beat it :/
 
Feb 10, 2007 at 12:57 AM
Been here way too long...
"..."
Join Date: Jan 21, 2006
Location:
Posts: 369
Use the map system alot, saving anywhere is really good, lets you take most everything step by step. I love doing the belly of the beast btw, one of my favorite zones, especialy the 2nd part.

Chinfish village is fun too, but can get really frustrating.
 
Feb 12, 2007 at 11:20 PM
Been here way too long...
"..."
Join Date: Jan 21, 2006
Location:
Posts: 369
I should be working on my sandzone, but I can't help it, sprite editing is too much fun. Check out a new pic.

http://img102.imageshack.us/img102/9058/kekekejr7.png

I'll get around to backgrounds and the like, don't plan to edit music tho.
I also plan to do some extensive npc editing to ghetto rig effects that arn't in cave story. I'll have a small demo when i get some of that junk working.
 
Feb 12, 2007 at 11:23 PM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 32
D: Dood thats fukkin awesome!
Iam jealous :p
 
Feb 12, 2007 at 11:58 PM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
Location:
Posts: 1111
Haha, nice! If you go for more in-depth editing, you could make platforms have a more 3d Effect ;p
 
Feb 13, 2007 at 12:20 AM
Been here way too long...
"..."
Join Date: Jan 21, 2006
Location:
Posts: 369
Was thinking about that, but I suspect it'll just look wierd. I'll definaly do some playing some messing around.
 
Feb 13, 2007 at 8:08 PM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
Location:
Posts: 1111
try this:

-The solid block he'd stand on, with a portion of the floor on it (from top to middle)

-A BG block above the solid one, with the other portion of the floor on it (From middle to bottem)

This would make the floor seem 3d.
 
Feb 13, 2007 at 10:41 PM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
Location:
Posts: 1111
Speaking of which, nobody get the game for GBA, the screen is buggered up, and an emulator is much better.
 
Feb 13, 2007 at 10:59 PM
Been here way too long...
"..."
Join Date: Jan 21, 2006
Location:
Posts: 369
http://img249.imageshack.us/img249/6907/harharby5.png

Is that the kind of 3d feel you ment Tiamat?
The way you walk right on the edge feels silly. Its possible to lower the whole thing and it'll seem like he's walking a pixel or 2 into the "3d" part, but they i'd have to waste alot of tiles, so i wouldn't bother.
Since it was having a sonic vibe, i had to make some mushrooms to give it some mario. Maybe I'll put some mega man and metroid in there too.
 
Feb 13, 2007 at 11:49 PM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
Location:
Posts: 1111
No, I ment the edge clostest to the game's player would be partially scenery... Like this:
diph.php


Although, it depends on how tilted you want the 'camera' to be:
diph.php
 
Feb 14, 2007 at 12:14 AM
Been here way too long...
"..."
Join Date: Jan 21, 2006
Location:
Posts: 369
I'll give that a shot, and see how it loooks. Thanks for the useful pic. I was thinking 45degree angle style.
 
Top