• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Unnamed mod - New Screenshots!

Feb 13, 2013 at 2:28 AM
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That's gorgeous. I would play as that.
 
Feb 13, 2013 at 12:08 PM
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A few (very) short notes:

-There are a lot of doors missing a <PRI

-The Steamer is interesting, but Lv3 feels kind of like a downgrade. Rather than speeding it up, though, an interesting idea might be to make it a slower weapon in general. The name also needs capitalising in the game menu.

-Some type of proper game opening would be nice



Like the look of what's upcoming :mahin:
 
Feb 13, 2013 at 4:56 PM
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The title screen is unfinished... I didn't bother capitalizing it.



<PRI pauses the game right? I'll fix that.
 
Feb 22, 2013 at 4:27 PM
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A couple updates:

-You are no longer a robot. Robot's can't show much emotion and anyway it looked like the original CS.

-HP/XP bars look different - also lifes and XP look different.

-New Theme!

p163540-0-md1dgre.png



That backround moves btw.
 
Feb 23, 2013 at 1:32 AM
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That looks really cool.
 
Feb 23, 2013 at 2:10 AM
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Oooooooh. Neato. I hope you create some background elements too, like some posts or something. Me likes the theme.
 
Feb 27, 2013 at 4:33 PM
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THanks for the support guys! :)

How does this look?

p163543-0-mgp7flu.png
 
Feb 27, 2013 at 7:33 PM
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I really like your roof effect, that looks pretty good. I also like what you did for the structures of the houses. Although it looks a bit bland when it stretches over a bunch of emptiness like in the center left house. Maybe you could add some extra texture to it of some sort. I don't have this problem with any of the other houses though, save for the bottom half of the house on the far left. Not sure what's going on with the boulder on the center left house, but I'll bet it's there for a reason. The network of upper platforms also looks pretty good.

Two problems that jump out at me are that the level looks a bit flat in a specific area close to the top left corner of the open space where it looks kinda flat, and on the right side of that ditch with water it looks a bit flat there. If there aren't the necessary tiles in the tileset to make these areas more visually appealing, then it's usually worth it to make your own.
 
Feb 27, 2013 at 7:45 PM
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Played the demo and it was okay, but looking at your more recent posts I can see you have put a lot more effort in and overall it looks a lot better, maps have structure and nicer tiles and the binary zone looks cool. I am interested and am definitely going to follow this mod. Keep up the awesome screenshots, can't wait for the next demo.
 
Mar 2, 2013 at 3:05 AM
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Thanks for the feedback.

I have made a new tileset!

p163546-0-svsvwvu.png



It's not done yet, but I'll finish it soon.
 
Mar 2, 2013 at 3:55 AM
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It looks awesome! I haven't played yet due to the computer hating your file hosting, but your environments look really interesting. Good job, Anuken :D
 
Mar 3, 2013 at 12:09 AM
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Thanks.

I'm having problems with the dialogue/story, but I'm not having any problems with maps. I basically have a bunch of random maps and tilesets that need to be connected.
 
Mar 3, 2013 at 1:41 AM
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Anuken said:
I'm having problems with the dialogue/story, but I'm not having any problems with maps. I basically have a bunch of random maps and tilesets that need to be connected.
Damn that's like the opposite of my problem :/
 
Mar 3, 2013 at 2:01 AM
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MagicDoors said:
Damn that's like the opposite of my problem :/

Maybe we could do a collab...
 
Mar 3, 2013 at 2:28 AM
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That sounds like a neat idea.
 
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