Dec 16, 2009 at 5:36 AM
Join Date: May 28, 2008
Location: PMMM MMO
Posts: 3713
Age: 32
Uncy Dave said:Okay.
I've got a slightly easier solution to the laser knife level problem.
The problem with the level 2 and 3, laser knife is that they're much slower, so I have to change more than just the damage. I had a look at the assembly and found the values for the speed of the nemesis, but only for level 1. In the place where I found the nemesis offset, it said that it applied to all levels. The only thing that all three levels of the nemesis, but all three levels have different speeds. Is there something else that determains the speed of level 2 and 3 of the nemesis because based on similar weapons like the polar star, the offsets for the bullet speeds end with [ECX+18/1C] and a negative or positive number, depending on the direction. I can't find anything like that anywhere else in the nemesis values.
Thankyou
You could just make it so that they all run on level 1 code. They'd still do different damages based on their level, but they'd look and sound the same as level 1. This would be a really easy assembly edit too.
If you need to know how, I can tell you.