Feb 9, 2011 at 11:38 PM
Join Date: Jan 21, 2011
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Posts: 249
Hm. Well, there are functions that determine what side of a tile is touched, right? If so, why not just restrict it? Seems like that would solve most of the slope related issues.
You kid.Person said:Pixel's optimized code
Person said:That is good to know... I wouldn't know if I would want to fix that or if I would keep the quirk for kicks.
Lace said:You kid.
Pixel's code is beautiful in few places, horrible in many, and optimized in almost none (ie, any handwrit rewrite will always be faster).
Person said:
Person said:More updates... and no one replies
Dubby said:Reply.
Seriously though, STICKY blocks? Like... wall jumping maybe?
And the venting starts, rightly so! Version 5 should work for windows (and mac and linux).RgWhite said:Person
Will the windows version?
Lace said:Switch Blocks.
But... if you were trying to duplicate the original physics, why add new things?
As long as your changing things, why not make the physics work like real physics?
(ie, have the vertical acceleration be equal to g - (g/t)v)