The Mimiga Army

Jun 14, 2010 at 2:51 AM
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IcelaunchDragon said:
pixel did 3

What about the ending where you fall off the island and were "Never seen again"?
 
Jun 14, 2010 at 3:22 AM
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Kanpachi did INFINITY.
Well, Kanpachi never had a baginning, so...
Actually, he dosen't exist.
So.... how much along are you on the mod?
 
Jun 14, 2010 at 6:48 AM
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GIRakaCHEEZER said:
What about the ending where you fall off the island and were "Never seen again"?

Yeah, technically you're never observed if you're never seen and according physics it means you are neither dead nor alive. The possibilities are endless!
 
Jun 14, 2010 at 6:58 AM
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WoodenRat said:
Yeah, technically you're never observed if you're never seen and according physics it means you are neither dead nor alive. The possibilities are endless!

Don't you bring Quantum physics into this now.

And I was more or less trying to refer to this spoof ending:

I'm sure most of you have seen it already.

Also, it's a good idea to have multiple endings, so long as they don't rely on finding just a single obscure item, and so long as they vary enough from the original ending to justify its existence.
 
Jun 14, 2010 at 3:48 PM
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People were complaining about the Power Plant spikes being not visible enough, so I went back and edited them to make them red. Download this ZIP file, extract it, and put the two files inside in your data/Stage folder in the Mimiga Army directory.
 
Jun 14, 2010 at 4:30 PM
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immortalshippo said:
So.... how much along are you on the mod?

Almost done..... Just need to make like 4 more maps, plus add more save points to some of the already-completed levels. Oh yeah I'll need to make the endings to.

Oh yeah, and sorry for the double-post.
 
Jun 14, 2010 at 4:37 PM
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I'm surprised how fast this mod progresses, really it amazes me. Most mods in this section have about four maps, twenty minutes of gameplay and fifty six pages discussing what to put in the next version even though it's just kicking a dead horse.
 
Jun 14, 2010 at 8:32 PM
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Jun 14, 2010 at 8:38 PM
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Teehee.
'Kicking a dead horse.' You said dead.
:3
 
Jun 14, 2010 at 9:10 PM
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*AHEM*

Anyway, I digress that in order to keep up with the difficulty of the game,

Hey I don't think you should click this
There are serious spoilers in here
Like end-game spoilers please don't click
hey look this is like a pyramid :3
you give the player the Spur/ Blade or Nemesis, or Booster 2.0 / Blade or Nemesis, not all three or a combination of Booster+ and Spur... it'll just make the game ridiculously easy...
 
Jun 14, 2010 at 11:42 PM
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wat .
 
Jun 15, 2010 at 4:36 PM
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Um.... Here is teh spoiler, explosive:
After getting those weapons, you will ONLY be able to visit areas where, in Cave Story, you would have those weapons (and booster), Such as
Outer Wall, Plantation, etc.
 
Jun 15, 2010 at 5:11 PM
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That makes sense sixtysex.
 
Jun 16, 2010 at 3:34 PM
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WoodenRat said:
WTF?:)
Combine this with your remark about jacking off 555 times, and we can safely say you're weird.

Anyway.

I finished respriting Ballos.
 
Jun 16, 2010 at 5:47 PM
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POZT SCREENIES!

Also sixtysex is a short version for sixtysecs for your information.
 
Jun 16, 2010 at 6:04 PM
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Downloaded and playing, Really enjoying it so far :)
 
Jun 17, 2010 at 4:01 PM
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JetHawk95: Don't forget to go here. Put the files in the Stage folder inside the Data folder in the Mimiga Army folder.
EDIT: Oh yeah, and when it asks you whether to replace, say "yes to all".
 
Jun 19, 2010 at 8:56 PM
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BOSS SCREEN SHOT.
p98757-0-5ukcyc.jpg
 
Jun 19, 2010 at 11:03 PM
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Oh dear me. Please tell me we won't have to fight Ballos with less than 30 HP in an area full of deadly spikes ;_;
 
Jun 19, 2010 at 11:29 PM
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oh no!
flying skulls n' crowns!

i hope we don't need to battle his first form.
 
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