The Mimiga Army

Jun 24, 2010 at 6:26 AM
Been here way too long...
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Shadow the Past said:
Also, in regard to the Ballos fight, you said "all three forms." Isn't it technically four?

Technically speaking? Those are 2 different enemies
 
Jun 24, 2010 at 2:28 PM
Um... Chosen One? Yeah that'll work. : P
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Some go with three forms because there are three boss meters to finish, and that other form is so easy you don't even have to move.
 
Jun 24, 2010 at 9:35 PM
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ANyway, the mod is technically finished, but i STILL have to code the 1st or "bad" ending.
 
Jun 24, 2010 at 10:27 PM
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Wow, this got done quickly.
 
Jun 24, 2010 at 11:36 PM
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Hi, I just played your Demo Mimiga Army and here are my considerations.

- Good job, I loved the base idea of a sequel from the coward ending.

- I loved the dialogues: Albert is cool!

- The begin is a little counter-intuitive; speaking twice with the same character sounds somewhat unnatural.

- I used the `red spikes patch', the Power Station level is actually playable also with the black ones, but see next point...

- I added a save point the begin of the Gaudi room, it was too annoying replay the same streets lots of times to reach the interesting part.

- I read lots of people complained about the lack of save points; for me the only one `missing' what that one.

- The Gaudi just next the entering door seldom hurts you just after the Albert speech with no chance to avoid it: you are stuck in the dialogue and he moves. It is pretty annoying. I'd remove him.

- I am confused about the final talk with the doctor.
Albert says he killed his fellow mimiga, does he refer to the frenzied one?
.

- I was exited when I finally passed the Power Station... just a demo... oh... But I got the last save point in the ceiling.

- The jumps are more difficult than in original Cave Story, I found it annoying at first. But I actually got hand fairly quickly, so no problem.

- I am looking forward the continuation; I, of course, hope that Albert kills the doctor and become the new hero. :(

Anyhow, thanks for the great job!
 
Jun 24, 2010 at 11:52 PM
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Welcome to the forumz dude!
 
Jun 25, 2010 at 9:53 AM
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Shadow the Past said:
Wow, this got done quickly.

I'm surprised too, most mods here have one demo dating back to 08s O_o.
 
Jun 25, 2010 at 10:39 AM
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You can replace the bad ending with the single line `Bad ending' and release anyway. :eek:
 
Jun 25, 2010 at 10:05 PM
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The mod is finished. Go here.
Includes:
All Levels
Red Spike Patch
Extra Save Points (peeple complained)
....Aaaaaaand that's it.
 
Jun 25, 2010 at 10:23 PM
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sixtyseconds said:
The mod is finished. Go here.
Includes:
All Levels
Red Spike Patch
Extra Save Points (peeple complained)
....Aaaaaaand that's it.

Question: Why does it come with the translation installers?

Unless you made it in another language....

We also don't need the Sue's Workshop exe in our download either.
 
Jun 25, 2010 at 10:24 PM
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GIRakaCHEEZER said:
Question: Why does it come with the translation installers?

Unless you made it in another language....

I have that in my copy of regular Cave Story. I'm too lazy to remove it... -_-
 
Jun 25, 2010 at 11:13 PM
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Every time I talk to the computer that says "enter helicopter coordinates," the game crashes.

I transferred my profile from the previous demo, could that be the problem?
 
Jun 26, 2010 at 12:00 AM
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Can I use my old save for the new version? If not, then this sucks as much as having quagmire as your coach.
 
Jun 26, 2010 at 12:02 AM
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WoodenRat said:
Can I use my old save for the new version? If not, then this sucks as much as having quagmire as your coach.

It worked when the new demo came out (using save from Demo1 in Demo2) but I dunno if the game crashing is just cause of the game or cause of the save.
 
Jun 26, 2010 at 12:05 AM
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Shadow the Past said:
It worked when the new demo came out (using save from Demo1 in Demo2) but I dunno if the game crashing is just cause of the game or cause of the save.

Explain it. To me.
 
Jun 26, 2010 at 12:08 AM
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WoodenRat said:
Explain it. To me.

I copied the save I was using in Demo2, pasted it into this final release, load the game, then when I go to the computer that you talk to for the helicopter coordinates or whatever, the game freezes, and anytime I press a key it makes that Windows noise that happens whenever you press down on half the keyboard.

Basically I can't play any further until this is fix'd. Or I could start from the beginning again and see if that fixes it, which I really don't want to do. o_o Plus I doubt it would work.
 
Jun 26, 2010 at 12:13 AM
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Shadow the Past said:
I copied the save I was using in Demo2, pasted it into this final release, load the game, then when I go to the computer that you talk to for the helicopter coordinates or whatever, the game freezes, and anytime I press a key it makes that Windows noise that happens whenever you press down on half the keyboard.

Basically I can't play any further until this is fix'd. Or I could start from the beginning again and see if that fixes it, which I really don't want to do. o_o Plus I doubt it would work.

Oh god this sucks...60seconds please fix it man.
 
Jun 26, 2010 at 12:17 AM
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WoodenRat said:
Oh god this sucks...60seconds please fix it man.

Wait I figured it out.

There's an invisible area you can walk into on the left side of the wide open area leading up. It's two squares from the bottom of that wall. You have to use the booster and find two small cubby holes to boost into as you're going up.

Personally, I just used the editor, then stepped into the spot that sends you up there.

After talking to the dragon, you can go back to the computer and the game won't crash.
 
Jun 26, 2010 at 12:36 AM
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Hmm, I'll try that out.
 
Jun 26, 2010 at 2:40 AM
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Beat Ballos, now I'm onto the "hell" ending, but not tonight since my mom got mad at me for hammering on my keyboard so hard, ha.
Also, at that Save Spot right after the Ballos fight and before entering the Scaffolding, change the Empty chest so that you can still do the other ending. (Similar to how the bookcase in original Cavestory would "give you a little time if you give up")
 
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