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Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season
-DT
Hi, I just played your Demo Mimiga Army and here are my considerations.
- Good job, I loved the base idea of a sequel from the coward ending.
- I loved the dialogues: Albert is cool!
- The begin is a little counter-intuitive; speaking twice with the same character sounds somewhat unnatural.
- I used the `red spikes patch', the Power Station level is actually playable also with the black ones, but see next point...
- I added a save point the begin of the Gaudi room, it was too annoying replay the same streets lots of times to reach the interesting part.
- I read lots of people complained about the lack of save points; for me the only one `missing' what that one.
- The Gaudi just next the entering door seldom hurts you just after the Albert speech with no chance to avoid it: you are stuck in the dialogue and he moves. It is pretty annoying. I'd remove him.
- I am confused about the final talk with the doctor.
Albert says he killed his fellow mimiga, does he refer to the frenzied one?
.
- I was exited when I finally passed the Power Station... just a demo... oh... But I got the last save point in the ceiling.
- The jumps are more difficult than in original Cave Story, I found it annoying at first. But I actually got hand fairly quickly, so no problem.
- I am looking forward the continuation; I, of course, hope that Albert kills the doctor and become the new hero.
I copied the save I was using in Demo2, pasted it into this final release, load the game, then when I go to the computer that you talk to for the helicopter coordinates or whatever, the game freezes, and anytime I press a key it makes that Windows noise that happens whenever you press down on half the keyboard.
Basically I can't play any further until this is fix'd. Or I could start from the beginning again and see if that fixes it, which I really don't want to do. o_o Plus I doubt it would work.
I copied the save I was using in Demo2, pasted it into this final release, load the game, then when I go to the computer that you talk to for the helicopter coordinates or whatever, the game freezes, and anytime I press a key it makes that Windows noise that happens whenever you press down on half the keyboard.
Basically I can't play any further until this is fix'd. Or I could start from the beginning again and see if that fixes it, which I really don't want to do. o_o Plus I doubt it would work.
There's an invisible area you can walk into on the left side of the wide open area leading up. It's two squares from the bottom of that wall. You have to use the booster and find two small cubby holes to boost into as you're going up.
Personally, I just used the editor, then stepped into the spot that sends you up there.
After talking to the dragon, you can go back to the computer and the game won't crash.
Beat Ballos, now I'm onto the "hell" ending, but not tonight since my mom got mad at me for hammering on my keyboard so hard, ha.
Also, at that Save Spot right after the Ballos fight and before entering the Scaffolding, change the Empty chest so that you can still do the other ending. (Similar to how the bookcase in original Cavestory would "give you a little time if you give up")