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The Argon incident V0.2.4

Feb 12, 2017 at 4:34 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Apr 17, 2016
Location: From the never.
Posts: 29
Age: 25
Pronouns: he/him
So after a long period of doing absolutely nothing I have decided to bring back the little mod I have been working on called: The Argon Incident. Note that it is still a heavy WIP. (The dialog in particular is downright non-existent.)

New version 0.2.4! Color changes, and some bug fixes.


Anyways screenshots!
Lab Incident 2_12_2017 8_04_32 AM.png The Argon incident 2.0 2_18_2017 4_23_53 PM.png The Argon incident 2.0 2_18_2017 3_58_50 PM.png The Argon incident 2.0 2_18_2017 3_58_21 PM.png The Argon incident 2.0 2_18_2017 4_04_31 PM.png

Download links

Goerge Bobicles For the character sprite.
 
Last edited:
Feb 12, 2017 at 6:40 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Apr 17, 2016
Location: From the never.
Posts: 29
Age: 25
Pronouns: he/him
So, we have a TSC error before we even make it to the title screen. This accurately describes things.
Fixed.
There is a complete overuse of the line break feature in this opening text
That was on purpose to make the lines short, does it really look that bad?
By god it is weird going back to 50FPS after being at 62 all the time.
?
-Ah, you seem to have given this door in the first "room" the correct top, but incorrect bottom tile.
Fixed. Can't believe I never noticed it
-The first critter on the far left of the second room starts in mid-air.
Fixed.
Oh THIS mod. Right. I see no great difference so far other than the mod seeming to be more polished
There's some mild texture changes, and its about twice as long, but I didn't put as much as I wanted to in.
The critters and EXP are actually very hard to see behind all the broken robot parts.
Removed some of the robot parts. Gonna look into coloring the EXP a color that is easier to see.
Gravekeepers have invisible walls next to them or something, and don't block your attacks from the front when they're next to some tiles... but nothing tells you that so I got raped by one. Also they take too long to kill.
Your supposed to stand under them and duke out when they attack. Never knew about the tiles things though, removing them and decreasing their hp.
 
Feb 18, 2017 at 9:41 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Apr 17, 2016
Location: From the never.
Posts: 29
Age: 25
Pronouns: he/him
Updated to version 0.2.3! Palette changes and fixed some bugs.

EDIT: Version 0.2.4, now with less bugs
 
Last edited:
Feb 19, 2017 at 9:12 AM
Bonds that separate us
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"Life begins and ends with Nu."
Join Date: Aug 20, 2006
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Okey doke

The maps are looking really good now with the updated tilesets. Couple of minor things in the Aqueduct, the crochead + bird can keep firing at you while activating the second switch, and there's a random water tile slope right near the top of the map near the Skullsteps. Is that as far as it goes now? It looked like there was only one path open and all that did was send me down and trap me where the skeleton was.
 
Feb 19, 2017 at 1:07 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Apr 17, 2016
Location: From the never.
Posts: 29
Age: 25
Pronouns: he/him
Is that as far as it goes now? It looked like there was only one path open and all that did was send me down and trap me where the skeleton was.
There is a door right there, but its obscured by a tile, ill removing it so its more visible.
 
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