Terri's Night Out (0.22) Minor bug fixed!

Jun 20, 2016 at 6:30 PM
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Jun 20, 2016 at 11:57 PM
me when bro says be holly and jolly for $20
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Holy crap, I didn't think that would be exploited! Now everybody knows I'm a Toby Fox wannabe!
I'll fix that when I can use my laptop again.
 
Jul 30, 2016 at 12:45 AM
me when bro says be holly and jolly for $20
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I apologize for the double post, but I do feel I should probably update you guys on some things.

The second part of the mod is still being worked on. It really feels like I haven't been doing much, because of Modcon 2016, and currently, I have all these graphics I have to make for a room that takes place before the next level, and I am not as good with making graphics as people say I am.

Hopefully the next part will be up by the end of August, if not, it'll have to be up on September. Thank you guys for waiting. Have a cat slime for now.
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Soon will be the time to fuck shit up again...
 
Jul 30, 2016 at 4:39 AM
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That's fucking adorable.
 
Sep 24, 2016 at 8:03 PM
me when bro says be holly and jolly for $20
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Sep 24, 2016 at 9:31 PM
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I really liked this mod as usual, although the plot was a bit all over the place and confusing sometimes. All in all though, a ten out of ten in my book... the art, music, bosses, and level design are all enough for that.
 
Sep 24, 2016 at 11:41 PM
me when bro says be holly and jolly for $20
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I really liked this mod as usual, although the plot was a bit all over the place and confusing sometimes. All in all though, a ten out of ten in my book... the art, music, bosses, and level design are all enough for that.
Thanks, Jaws! :) The plot will all come together later on in the mod, if I manage to release a third demo, of course!
 
Sep 27, 2016 at 8:22 AM
me when bro says be holly and jolly for $20
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So um, I think I messed up on something. I thought I put the fixed bugs from the beta testing in the released version that I released on Saturday, I'm checking if they're gone now after moving the Stage data folder from the development version to the released version.

EDIT: Okay, the second demo has been fixed! Hopefully there aren't anymore errors that I have to fix! *sweats profusely*
 
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Sep 28, 2016 at 11:03 PM
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To be continuned...
Terrrrrrrrrrrrrrrri, please don't be gone for another couple of years D:
Staying trapped in the sewers all that time with Riku isn't good for you

Anyway, nice demo 2! I'm curious to see where her adventure "date" will take her...

You put together a lot of good elements: well chosen/transposed music, new SFX, graphics, bosses...
Wild story though! I have no idea where it will go. But, I guess all I need to know is that when things get crazy... @TimeToFuckShitUp!
Really enjoyed the occasional references btw.

Mmm...
I like the new bosses, though they could use another element to add that extra edge of difficulty. Like spawning slimes in addition to the big boss' attack. To keep you on your toes! (An epic appearance btw.)

.... and Dark Terri caught me off guard with that first charge! But afterwards it was pretty straightforward, especially since Terri has the Dark Fireball. Just hop and spam. (Though you could just be showing us how different Terri is compared to what Dark Terri had prepared for...)

Loved the many different Terri(??) portraits.

Other than that let's see...
I liked having the party and the icon for the party members in the inventory ;) Wished I could talk to them by clicking on it. Also went back to Riku's house to see if I could trigger something with her in the party, but nope...
Oh and the mario pipe animation was amusing. lol nice.

There might have been two grammar issues I noticed but will have to replay it again sometime to make note of them. Other than that no apparent bugs.

Best save point in a game btw.
Hope to see more!
 
Sep 29, 2016 at 12:16 AM
me when bro says be holly and jolly for $20
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Best save point in a game btw.

Hope to see more!
I'm glad you've enjoyed it so far! ^.^ On the subject of save points, I've actually been meaning to put more stuff in the demo after the boss battle, including a save point after that boss, but the sewer level already became a lot for me to work on...

For right now, I don't really have a set date on when the next demo will come, meaning there will finally be a demo where the last save won't be before a boss! :D

EDIT:
I will take your advice and consider putting in a couple more obstacles to make the bosses harder (despite Dark Terri being meant to be a pushover boss)!
 
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Oct 15, 2016 at 10:11 PM
me when bro says be holly and jolly for $20
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There was an oversight in the Sewer Boss room with one of the flags, so I fixed it and updated the download links.

Thank you Doors, for watching out for me! ^w^
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Jan 9, 2017 at 2:41 AM
me when bro says be holly and jolly for $20
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So... it's been a while since the previous update, has it?

The next demo for Terri's Night Out probably won't be coming for a few months, because graphics and ORGs are a couple weak points that I have, and it usually takes a long time for me to work on those for the mod.

That being said, it'll probably come out sometime in April or May, I'll try to release sometime in either month, and it will be a much longer mod when it does come out. For the time being, have the next color change for the title and a few non-spoiler graphics for the mod so far.
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Oh yeah, and the Final Level prequel is still being worked on. It's not being worked on as much though, because of TNO, sowwy.
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Judith loves to stare at that vase, don't judge her.
 
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Oct 31, 2017 at 12:53 AM
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A promise is a promise. I was way too busy last night to play the mod and I'm really pushing it by playing this instead of studying, but I'd rather not have it get pushed back indefinitely again.

Better late than never!

My notes might be a little sparse at first since I already did them for the first demo.

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If something called "Holy Darkness" is the most basic offensive attack ever, I wonder what the name of an advanced offensive attack would be...

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whomst

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yes

wasn't expecting the "hurt" sound to be changed
kinda fitting, but also weird after hearing the regular one for so long

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Areas like these feel a little too bland/empty. If I were making this level, I'd break up the slopes and flat areas with blocks or small mounds.

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do you accept evil spells?

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think of all the floppy disk children he just murdered in cold blood
the BRUTE

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w h o m s t

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classic

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i hate to break it to you but
she's kill

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I know this hasn't been the most professional of mods so far, but throwing fuck's in for the hell of it came across as distasteful here.

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why does burger city have robots built into its ceiling

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riveting

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I can't remember if Another Winter was the BGM for this place before, but regardless of whether or not it was it's still :100:

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I somehow triggered this guy before coming down here; was wondering where that firing sound was coming from. I guess the trigger that spawns Basus goes through blocks.

For some reason, Aar makes the save sound even if I tell him no.
Given that the first switch you can press here does the same thing, I guess it's just a sound effect you changed? Still weird though.

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>:3c

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BLAST, FOILED AGAIN

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DOUBLE BLAST

h*ck you i'm still getting the Holy Darkness Mk II early

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Those corners don't look so great. I'd probably try to hide it with blocks.

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git rekt nerd
also megaman boss music a good

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i'm sorry, i don't speak italian

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nani

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i should start a counter for "unnecessary fucks"
currently, it's at 2 not counting the signature "time to fuck shit up"

i'm so confused right now

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CRAWLING IN MY CRAWL

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THESE CRAWLS

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THEY WILL NOT CRAWL
(no but this is a lot better than the bloody tears facepic)

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>skipping dark magic day for 3 years straight
shaking my smh

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good thing they're getting nuked from orbit now ayyy

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haha
you see, the funny thing about that is...

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ITEM GET: Curly

>not having Curly follow you ingame to help fuck shit up
smh

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THERE we go

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i still don't speak italian

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git rekt nerd
also i super love it when people use non-boss NPCs as bosses, like how this was basically a beetle sped up with ASM

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cool but at the same time oh so slow

i am even more confused than before

riku
what a swell person

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me irl

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qt

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>piranha plants
r e e

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This isn't that big of an issue, but these drops turn into orangle particle effects upon hitting the floor. You probably should have just kept them orange.

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i have made several mistakes

iiiii can't seem to find the way to progress
going right leads to a dead end, going left leads to drowning and that death beam gate
no open pipes in sight, either

it's really annoying how you have to lower the water level each time you die, even if you save after lowering it

over ten deaths later...

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YES YES YES

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who needs a scuba tank when you have pure SKILL

i would go back to save but after the first water lowering not saving i doubt this one will save too

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out of curiosity, are these instant kills?

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eat your heart out, megaman

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ez pz

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i was ALMOST able to react to that
key word: ALMOST

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DELETE WATER

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Water status: DELETED

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you're a bit late there, pal

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Awkward choice of wording. Something like "But I don't see anything here!" would've fit better.

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ain't isn't a word
also
ANGERY SLIME

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sad slime

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git rekt nerd
cool boss, though a bit on the easy side

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h*ck

The mod may be cancelled, but you did say you wanted some feedback. In general, the graphics and music were really nice; I'm gonna have to look into getting permissions for that Another Winter ORG! The gameplay, however, could've been balanced to be more challenging. Specifically, the bosses. While they were cool boss fights, Dark Terri and Anime Slime simply didn't do enough damage compared to how much health I had. On the subject of Anime Slime, an oversight in its design could leave the player chipping away at its massive health bar with a Level 1 or Level 2 Snake reskin; the very first things I targeted were the BuyoBuyo Bases, and that ultimately leaves you with no way to get more exp chips since you couldn't shoot Anime Slime's projectiles.

Also, the amount of fun I was having took a sharp decline in the sewers for two main reasons. The first reason was that the water being lowered didn't save for some reason, so I had to go all the way over and lower it each time I died. The second reason is that I couldn't figure out how to lower the water a second time without abusing things like maintaining forward momentum while underwater and invincibility frames letting you walk on the forcefield. I was probably missing something obvious, but the only hint you gave, "Look for open pipes.", didn't help.

The story and conversations may have wandered into awkward territory at times, but I had a good time overall. It's a shame that the mod's being binned in favor of its own standalone game; I can only hope that that goes well.
 
Oct 31, 2017 at 2:11 AM
me when bro says be holly and jolly for $20
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
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Posts: 2854
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I've pretty much said my response to your feedback in discord, but I do appreciate you taking your time in this! Still nothing new on the game, I still need to take coding classes so i can get a foothold before making it.

Also, these notes will be helpful for when I make Last Mod...
 
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