I have to say, these new blood effects are really neat. They're really great touches that help this mod stand out (although I can't deny the 20HP or lower effect gets distracting at times). So, this boss was in the previous demo I think (where the last version ended), but did his health recharge before? That's my main gripe with this battle. Maybe lower the rate at which he uses that move or lower how much he gets healed? The idea is fine, but he already takes too many hits to begin with. The new character, Edwin, has some pretty neat weapons. The clone weapon seems to do minimal damage, so I usually always stick with the arrow. It looks like there is an ammo count I think? It never goes down, though. This next area's music is actually pretty decent. It's upbeat and has nice instruments. It starts to sound a little off after the beginning, though. The bomb droppers are a neat gimmick. I especially like how they can kill the other enemies. The lasers aren't bad. Nothing too stand-out about them, but they work. First area is good, it teaches the gimmicks fairly harmlessly and quickly. Second area, I feel that at some points the enemies are unmanageable, but the design of the level is more creative and varied than previous levels. It looked like there were small alternate paths for powerups, that's neat. I didn't have a high enough jump to reach it, but maybe I needed to ride one of the bomb droppers I freed. Third area... cool that the laser gimmick is being utilized, but waiting for some of the longer-timed lasers can get a little tedious. Also, the destructible blocks blend in with the background. I only noticed when I couldn't move left for some reason. And wowie the timing on that last section can be BRUTAL considering how much damage you take. I have no idea how you're supposed to reach those powerups (money?) in time. Next, the boss. It's pretty annoying that these turrets will always hit you, I mean there's hardly and room to hide andWOW THIS BOSS IS TEDIOUS. Like OK the bomb dropper makes it take not nearly as much time but wow I don't want to imagine how long it would take through just using normal weapons. The music sounds kinda off, but has cool precussion and a fine, dark starting melody. With the next area, I picked Lyron instead of Edwin but I still have one of Edwin's weapons (the clone thing). The physics are slippery, so I don't how how I feel about the one-tile jumps. The area after that... oh, that laser behind the chain is evil, lol. Aaaand that's it for the demo it looks like.
Overall... any complaints I or anybody else has given to you before still hold some weight, please take them into serious consideration. The music, how do I put this... has evolved from bad to hit-or-miss? The levels have improved due to how much shorter they are (at least, compared to what I remember of the previous levels) and they seem to have more coherent design. The bosses... yeah they still have too much health. The graphics for the factory seemed at the very least a little prettier than those preceding them. Weapons are still awesome as usual (but a buff in damage or rate of fire would be nice maybe?).
Well, it was an interesting run. As always, don't take any of this the wrong way, just trying to help you improve!
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I thought I should remix one of these songs, so here's a
remix of the character select theme! It sounds way more upbeat than the original, but hopefully it's still good.