May 28, 2010 at 4:13 AM
Join Date: Aug 6, 2009
Location: GMT + 8 ;)
Posts: 202
Age: 36
explosive said:Alright, you caught me on my lunch break.
I think it's 32x32, but I might have made it 30x30 by accident...
I still need to make a few more frames for animation, though.
Oh, and it uses 8 colors... maybe nine (I'll need to check -.-)
Oh, and I've gone through the thread and checked out your art. You're really talented!
Oh thank you and sorry disturbing you in your lunch.. and awesome spriting
Oh okay then. wait, you want them looking retro?S. P. Gardebiter said:I was talking about the texture. It doesn't look much retro like. But maybe it's only me.
S. P. Gardebiter said:I use 8x8 blocks, not 32x32!
However, I think you might got something wrong.
The editor will be able to do something like this:
The editor will be able to do that with every 8x8 block placed in the map, so you could mix colors. However, you will not be able to do everything with that! It only will be able to start a color at the corner of a 8x8 block, so you can't do anything complex "with simple colors", like this:
I could also make "animated coloring", like making it change from blue to red. But I have no idea where this could come in handy, except for lights.
Holy Human Feces... that's so awesome...
anyway, as you said, we can use animated color for lights, in industrial tile theme perhaps? or we can make a crystal cave, glittering rocks, but a Crystal Cave!? or glow in the dark eyes, but enemies already have that, but lights in a tile set that lights is already awesome
S. P. Gardebiter said:It's like this:
Those slopes are okay. (As 8x8 tiles) But anything round might be bad for colision detection, aslong as it's not in the background or foreground layer. (Because these aren't used for collision)
those slopes, are they 8x8? 45 and 15 degrees?
Q: what kind of enemies where making again? Not humanoid but something like the flying