This landscape may be cut in half, and have water added to the left side of the hill, making the door area underwater. (Use your browser window to cut the image in half, or at the base of the hill.)
Alternatively, I might use the hill as a plateau, as is, with those tall pillars surrounding it.
It would be purposefully made then, and further mentioned in the game if that's the case.
But, I haven't decided the final look. HOWEVER I have tried it in-game, and checked how Curly looks standing behind the larger tree thing at the center of the hill, then moving slightly out from behind it to look off in the distance. That already looks good, and is what you should expect in the final product.
EDIT : Oh, and that random block, is just there to help me test it.
The only structure that is semi-finalized here, is the large altar thing. The floaty skeletons, the random background stuff... That's all there because that map is still violently under construction, and I just pasted it there for a screenshot. D:
The altar may change by the time I reach that point in the mod. It was one of the first things I made. And it is located near the end of the game D:
xD Yes, use your imagination for this a bit. I switched the palette on that, but haven't cleaned it up yet. THIS area is actually part of a collection of maps that I lost last year, this early look was one of the few early pieces that survived. This is just the basic structure.
You have a thin Lord of the Rings-like bridge that could crumble if you step on it... Above it, is where a large bridge ONCE was... Now you just see some large crumbly support pillars.
And the Doctor. ... The Doctor?! Sorry about that, that's from the palette change, not supposed to be there.
As for the black square mess and anywhere the terrain doesn't mesh properly... Issues like that will have to be graphically edited for the final game. I am not doing graphics early on, because Cloud Story progress pretty much ended when I spent a long time doing graphics.
Lastly, expect that area to change a lot for the final product. I tend to return and change stuff as it develops more.
I'm being too long-winded, so lemme try to hurry.
This is a construction example. The stuff you see here, will be placed in other locations. It will be less boring, I assure you. Also, graphics for the door, the castle; will probably need to be edited in the end. To make it more like a castle. I'm just working with what base Cave Story offers currently.
This is obviously unfinished, the top right section is just there. The water at the top left, is actually part of a waterfall of droplets that fall down that chute. You can't really tell without playing that area, but the door at the bottom right, is not a press-down to enter door. Your character walks past the left-most rocks, and the right-hand rocks hide the player. So basically like walking into a tunnel to another section.
This is actually me re-creating one of the sections I lost when I reformatted my computer last year and gave up for a while... [same with the altar screenshot area].
This is like the only finished screenshot on here lol. But, it might change before the end... You'll just have to wait and see
This is an example shot, pure and simple. You probably won't see this in-game. Though, you will see something similar...
Finally, the only semi-completed area is the top section. But, that can still change.
Below that and to the right of the crypt-like structure, are currently being figured out. I put up pieces to test, and to try to draw out how I want it to go.
The large long path below that is unfinished, but it'll be the entrance to the map probably.
The very bottom, is the hill from the FIRST teaser screenshot... I am thinking about putting it on the same map so it can overlook the town in some manner. [like for cutscenes, or cinematic sequences : entering the town or the hill or something.]
You have to kinda use your imagination with the dimensions. Instead of the town being truly 2d, top to bottom. Being outside, it'll probably be top is furthest back, and bottom is furthest front. You enter the town on that path, and go up the hill, till you reach the top area. The hill on the bottom will be separated somehow. We'll see how it goes.