May 19, 2007 at 1:43 AM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: May 20, 2006
Location:
Posts: 115
Allow me to explain.
I cannot have 100 corridors because I have to keep it to 94 for the bosses to work.
The style is Hell throughout the entire game. I will modify the Hell tileset for some levels (water, moving blocks).
To beat the game properly, one must do everything in one run, timed, Nemesis. For practice, I will make a special access corridor which only opens as you beat every 10 levels (for practice).
I cannot have 1 health. My attempts at this have failed, I would like 1 health but I think the engine disallows it.
I prefer the option of health scaling so players can play on their own level. Of course, this means that you're not playing the real game, but it's there for fun. I have also added the Polar Star option, and began numbering versions so everyone knows which they have.
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Tomorrow I will add the deleveling powerup at the start of each level (except three, five, others which can't use it). It uses the <ZAM function, setting all weapons to level 1.
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Just edited Five (added one needed block) and the Polar Star (as an option for fun/weaker players).
I cannot have 100 corridors because I have to keep it to 94 for the bosses to work.
The style is Hell throughout the entire game. I will modify the Hell tileset for some levels (water, moving blocks).
To beat the game properly, one must do everything in one run, timed, Nemesis. For practice, I will make a special access corridor which only opens as you beat every 10 levels (for practice).
I cannot have 1 health. My attempts at this have failed, I would like 1 health but I think the engine disallows it.
I prefer the option of health scaling so players can play on their own level. Of course, this means that you're not playing the real game, but it's there for fun. I have also added the Polar Star option, and began numbering versions so everyone knows which they have.
---
Tomorrow I will add the deleveling powerup at the start of each level (except three, five, others which can't use it). It uses the <ZAM function, setting all weapons to level 1.
---
Just edited Five (added one needed block) and the Polar Star (as an option for fun/weaker players).