May 18, 2007 at 6:02 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: May 20, 2006
Location:
Posts: 115
Well, after a long break (too long), I decided I'd come back with a new game. Julian's King had too much story/dialouge needed for my liking, and Hell II was too short. So here it is; Corridor.
Corridor is a series of rooms (Labeled One, Two, Three...) in the Hell tileset. Each contains a reasonably difficult series of puzzles, enemies, tricks or whatever that you need to perform. The catch? You get:
- - - 1 Health (Cheating gives more.)
- - - Booster 2.0.
- - - Nemesis (Cheating gives Polar Star.)
- - - No Saves
- - - Timer
The rooms are going to be as fun and inventive as I can make them, and I'll certainly be using Skull Blocks (one of my favorite creations) in a few of them. I'll be updating this often enough.
Latest version contains:
- - - 17 Corridors [Two new]
- - - Optional extra health.
- - - Optional Polar Star.
This most recent version adds four new corridors, up to 15! The fifteenth one is the hardest and most inventive level I have EVER made for Cave Story, so I can't wait to see how people do on it. I have included a special section in the readme about it, if you are stuck.
Xaser made a nice mod of this which allows players to jump to any corridor they please; which he kindly asked my permission to share. To access this feature, there's a hidden hole in the wall at the Cheater's Corner, just jump through.
- - Download Here! [1.17] [.zip]
- - Download Xarer's Mod Here! [1.15] [.zip]
If you're really really stuck on this, or want to practice, I have left the room numbers in the script for map zero. All you have to do is replace the code in #0100 with the room code in Sue's editor.
I really want to know how far people get in this, so do let me know! Your feedback means a lot to me!
Corridor is a series of rooms (Labeled One, Two, Three...) in the Hell tileset. Each contains a reasonably difficult series of puzzles, enemies, tricks or whatever that you need to perform. The catch? You get:
- - - 1 Health (Cheating gives more.)
- - - Booster 2.0.
- - - Nemesis (Cheating gives Polar Star.)
- - - No Saves
- - - Timer
The rooms are going to be as fun and inventive as I can make them, and I'll certainly be using Skull Blocks (one of my favorite creations) in a few of them. I'll be updating this often enough.
Latest version contains:
- - - 17 Corridors [Two new]
- - - Optional extra health.
- - - Optional Polar Star.
This most recent version adds four new corridors, up to 15! The fifteenth one is the hardest and most inventive level I have EVER made for Cave Story, so I can't wait to see how people do on it. I have included a special section in the readme about it, if you are stuck.
Xaser made a nice mod of this which allows players to jump to any corridor they please; which he kindly asked my permission to share. To access this feature, there's a hidden hole in the wall at the Cheater's Corner, just jump through.
- - Download Here! [1.17] [.zip]
- - Download Xarer's Mod Here! [1.15] [.zip]
If you're really really stuck on this, or want to practice, I have left the room numbers in the script for map zero. All you have to do is replace the code in #0100 with the room code in Sue's editor.
I really want to know how far people get in this, so do let me know! Your feedback means a lot to me!